Files
gymkhana-actions/game/ui/inventory/esc_inventory_button.gd
2023-02-07 16:21:22 +01:00

108 lines
2.8 KiB
GDScript

# The inventory representation of an ESC item if pickable (only used by
# the inventory components)
extends TextureButton
class_name ESCInventoryButton
# Signal emitted when the item was left clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_left_inventory_item(item_id)
# Signal emitted when the item was right clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_right_inventory_item(item_id)
# Signal emitted when the item was double clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_double_left_inventory_item(item_id)
# Signal emitted when the item was focused
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal inventory_item_focused(item_id)
# Signal emitted when the item is not focused anymore
signal inventory_item_unfocused()
# Global ID of the ESCItem that uses this ESCInventoryItem
var global_id: String = ""
func _init(p_item: ESCInventoryItem) -> void:
global_id = p_item.global_id
texture_normal = p_item.texture
expand = true
stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
func _process(_delta: float) -> void:
rect_size = ProjectSettings.get_setting("escoria/ui/inventory_item_size")
rect_min_size = ProjectSettings.get_setting(
"escoria/ui/inventory_item_size"
)
# Connect input handlers
func _ready():
connect("gui_input", self, "_on_inventory_item_gui_input")
connect("mouse_entered", self, "_on_inventory_item_mouse_enter")
connect("mouse_exited", self, "_on_inventory_item_mouse_exit")
# Handle the gui input and emit the respective signals
#
# #### Parameters
#
# - event: The event received
func _on_inventory_item_gui_input(event: InputEvent):
if InputMap.has_action("switch_action_verb") \
and event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
if event is InputEventMouseButton:
# var p = get_global_mouse_position()
if event.doubleclick:
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_double_left_inventory_item",
global_id,
event
)
else:
if event.is_pressed():
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_left_inventory_item",
global_id,
event
)
if event.button_index == BUTTON_RIGHT:
emit_signal(
"mouse_right_inventory_item",
global_id,
event
)
# Handle mouse entering the item and send the respecitve signal
func _on_inventory_item_mouse_enter():
emit_signal("inventory_item_focused", global_id)
# Handle mouse leaving the item and send the respecitve signal
func _on_inventory_item_mouse_exit():
emit_signal("inventory_item_unfocused")