69 lines
1.3 KiB
GDScript
69 lines
1.3 KiB
GDScript
# A menu shown in game
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extends Control
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# Make the pause menu process in pause mode and hide it just to be sure
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func _ready():
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self.pause_mode = Node.PAUSE_MODE_PROCESS
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hide()
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# Continue the game
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func _on_continue_pressed():
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escoria.main.current_scene.game.unpause_game()
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# Show the save slots
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func _on_save_game_pressed():
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$VBoxContainer.hide()
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$save_game.show()
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# Show the load slots
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func _on_load_game_pressed():
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$VBoxContainer.hide()
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$load_game.refresh_savegames()
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$load_game.show()
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# Show the options menu
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func _on_options_pressed():
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$VBoxContainer.hide()
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$options.show()
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# Quit the game
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func _on_quit_pressed():
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escoria.quit()
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# Hide the save slots after clicking back button
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func _on_save_game_back_button_pressed():
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reset()
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# Hide the load slots after clicking back button
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func _on_load_game_back_button_pressed():
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reset()
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# Hide options menu after clicking back button
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func _on_options_back_button_pressed():
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reset()
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# Set whether saving is enabled currently
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#
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# #### Parameters
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# - p_enabled: Enable or disable saving
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func set_save_enabled(p_enabled: bool):
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$VBoxContainer/menuitems/save_game.disabled = !p_enabled
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# Resets the UI to initial state
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func reset():
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$save_game.hide()
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$load_game.hide()
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$options.hide()
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$VBoxContainer.show()
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