Files
gymkhana-actions/game/rooms/room8/room8.tscn
Dennis Ploeger 4e09f522ff Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-16 10:12:51 +02:00

247 lines
8.8 KiB
Plaintext

[gd_scene load_steps=11 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1143.08, 613.35, 1267.68, 669.029, 1275.03, 799.721, -9.16094, 803.802, -6.44019, 711.297, 84.5821, 654.06, 742.298, 623.672, 581.028, 613.592, 583.548, 574.535, 707.02, 574.535, 714.58, 611.072, 3.15687, 646.051, 59.2201, 628.698, 129.634, 615.792, 530.631, 612.332, 550.79, 623.672, 783.875, 609.812 )
polygons = [ PoolIntArray( 0, 1, 2, 3, 4, 5, 6 ), PoolIntArray( 7, 8, 9, 10 ), PoolIntArray( 4, 11, 12, 5 ), PoolIntArray( 5, 13, 14, 15 ), PoolIntArray( 7, 10, 6, 15 ), PoolIntArray( 6, 16, 0 ), PoolIntArray( 6, 5, 15 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 530.631, 612.332, 550.79, 623.672, 581.028, 613.592, 583.548, 574.535, 707.02, 574.535, 714.58, 611.072, 742.298, 623.672, 783.875, 609.812, 1143.08, 613.35, 1267.68, 669.029, 1275.03, 799.721, -9.16094, 803.802 ) ]
[sub_resource type="Animation" id=2]
resource_name = "door_close"
tracks/0/type = "value"
tracks/0/path = NodePath("door:polygon")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ PoolVector2Array( 557.104, 45.8, 743.623, 45.8, 744.482, 48.9414, 555.602, 48.274 ), PoolVector2Array( 557.104, 45.8, 743.623, 45.8, 746.798, 345.025, 557.898, 347.406 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:is_exit")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=3]
resource_name = "door_open"
tracks/0/type = "value"
tracks/0/path = NodePath("door:polygon")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ PoolVector2Array( 557.104, 45.8, 743.623, 45.8, 746.798, 345.025, 557.898, 347.406 ), PoolVector2Array( 557.104, 45.8, 743.623, 45.8, 744.482, 48.9414, 555.602, 48.274 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:is_exit")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 20.3273, 18.0047 )
[node name="room8" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [ ]
}
global_id = "room8"
esc_script = "res://game/rooms/room8/esc/room8.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" type="TextureRect" parent="."]
margin_right = 1289.0
margin_bottom = 555.0
mouse_filter = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="background"]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
[node name="l_door" type="Line2D" parent="background"]
position = Vector2( 0, -266 )
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
__meta__ = {
"_editor_description_": ""
}
[node name="m_door" type="Line2D" parent="background"]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 555.952, 615.32, 554.538, 311.267, 744.043, 312.679, 746.871, 615.32, 557.367, 616.734 )
[node name="Label" type="Label" parent="background"]
margin_right = 48.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 3 )
text = "Room 8"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="Hotspots" type="Node2D" parent="."]
[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 5 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r8_l_exit"
esc_script = "res://game/rooms/room8/esc/left_exit.esc"
is_exit = true
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 45.47, 383.99 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( 2.93237, 447.051, 2.93237, 127.051, 88.9324, 71.0505, 90.9324, 379.051 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 45.47, 383.99 )
[node name="m_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 5 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r8_m_door"
esc_script = "res://game/rooms/room8/esc/middle_exit.esc"
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 653.466, 366.589 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/m_door"]
visible = false
polygon = PoolVector2Array( 557.522, 348.813, 551.222, 42.6524, 743.99, 43.9123, 750.289, 345.033 )
[node name="Position2D" type="Position2D" parent="Hotspots/m_door"]
position = Vector2( 653.466, 366.589 )
[node name="door" type="Polygon2D" parent="Hotspots/m_door"]
color = Color( 0.4, 0.501961, 1, 1 )
polygon = PoolVector2Array( 557.104, 45.8, 743.623, 45.8, 746.798, 345.025, 557.898, 347.406 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/m_door"]
anims/door_close = SubResource( 2 )
anims/door_open = SubResource( 3 )
[node name="r8_mini_puzzle_button" type="Area2D" parent="Hotspots"]
script = ExtResource( 5 )
global_id = "r8_button_puzzle"
esc_script = "res://game/rooms/room8/esc/button_puzzle.esc"
tooltip_name = "Button"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 474.801, 369.29 )
}
[node name="button" type="Line2D" parent="Hotspots/r8_mini_puzzle_button"]
position = Vector2( -588.313, 5.65686 )
points = PoolVector2Array( 1048.39, 178.619, 1048.39, 208.814, 1076.99, 208.814, 1078.05, 183.387, 1052.09, 183.916 )
default_color = Color( 0.4, 0.501961, 1, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/r8_mini_puzzle_button"]
position = Vector2( 474.343, 201.414 )
shape = SubResource( 4 )
[node name="Position2D" type="Position2D" parent="Hotspots/r8_mini_puzzle_button"]
position = Vector2( 474.801, 369.29 )
[node name="button_puzzle" type="Label" parent="Hotspots/r8_mini_puzzle_button"]
margin_left = 445.617
margin_top = 166.124
margin_right = 508.617
margin_bottom = 182.124
custom_fonts/font = ExtResource( 3 )
text = "Run puzzle"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="r8_reset_puzzle_button" type="Area2D" parent="Hotspots"]
position = Vector2( -139.185, 0 )
script = ExtResource( 5 )
global_id = "r8_button_reset_puzzle"
esc_script = "res://game/rooms/room8/esc/button_reset_puzzle.esc"
tooltip_name = "Button"
default_action = "use"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 335.616, 369.29 )
}
[node name="button" type="Line2D" parent="Hotspots/r8_reset_puzzle_button"]
position = Vector2( -588.313, 5.65686 )
points = PoolVector2Array( 1048.39, 178.619, 1048.39, 208.814, 1076.99, 208.814, 1078.05, 183.387, 1052.09, 183.916 )
default_color = Color( 0.4, 0.501961, 1, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/r8_reset_puzzle_button"]
position = Vector2( 474.343, 201.414 )
shape = SubResource( 4 )
[node name="Position2D" type="Position2D" parent="Hotspots/r8_reset_puzzle_button"]
position = Vector2( 474.801, 369.29 )
[node name="reset_puzzle" type="Label" parent="Hotspots/r8_reset_puzzle_button"]
margin_left = 441.128
margin_top = 166.124
margin_right = 512.128
margin_bottom = 182.124
custom_fonts/font = ExtResource( 3 )
text = "Reset puzzle"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )