Also continued some tests about tooltip following mouse. Fixed project settings wrongly set.
127 lines
4.5 KiB
GDScript
127 lines
4.5 KiB
GDScript
tool
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extends Node
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onready var hover_stack : Array = []
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onready var hotspot_focused : String = ""
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func _ready():
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set_process_input(true)
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func _input(event):
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if event.is_action_pressed("esc_show_debug_prompt"):
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escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
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if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
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if !hotspot_focused.empty():
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if event is InputEventMouseMotion:
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escoria.main.current_scene.game.update_tooltip_position(event.position)
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###################################################################################
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func _on_left_click_on_bg(position : Vector2):
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if hotspot_focused.empty():
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escoria.logger.info("Left click on background at ", [str(position)])
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escoria.main.current_scene.game.left_click_on_bg(position)
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func _on_double_left_click_on_bg(position : Vector2):
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if hotspot_focused.empty():
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escoria.logger.info("Double left click on background at ", [str(position)])
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escoria.main.current_scene.game.left_double_click_on_bg(position)
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func _on_right_click_on_bg(position : Vector2):
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if hotspot_focused.empty():
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escoria.logger.info("Right click on background at ", [str(position)])
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escoria.main.current_scene.game.right_click_on_bg(position)
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##################################################################################
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func _on_mouse_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
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escoria.logger.info("Inventory item left clicked ", [inventory_item_global_id])
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escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event)
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func _on_mouse_right_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
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escoria.logger.info("Inventory item right clicked ", [inventory_item_global_id])
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escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event)
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func _on_mouse_double_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
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escoria.logger.info("Inventory item double left clicked ", [inventory_item_global_id])
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escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event)
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func _on_mouse_entered_inventory_item(inventory_item_global_id) -> void:
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escoria.logger.info("Inventory item focused ", [inventory_item_global_id])
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escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id)
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func _on_mouse_exited_inventory_item() -> void:
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escoria.logger.info("Inventory item unfocused")
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escoria.main.current_scene.game.inventory_item_unfocused()
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##################################################################################
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func _on_mouse_entered_item(item : ESCItem) -> void:
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escoria.logger.info("Item focused : ", [item.global_id])
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clean_hover_stack()
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if !hover_stack.empty():
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if item.z_index > hover_stack.back().z_index:
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hover_stack.insert(hover_stack.size()-1, item)
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else:
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hover_stack.push_back(item)
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else:
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hover_stack.push_back(item)
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hotspot_focused = hover_stack.back().global_id
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escoria.main.current_scene.game.element_focused(item.global_id)
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func _on_mouse_exited_item(item : ESCItem) -> void:
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escoria.logger.info("Item unfocused : ", [item.global_id])
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hover_stack_pop(item)
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if hover_stack.empty():
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hotspot_focused = ""
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escoria.main.current_scene.game.element_unfocused()
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else:
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hotspot_focused = hover_stack.back().global_id
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escoria.main.current_scene.game.element_focused(hotspot_focused)
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func _on_mouse_left_clicked_item(item : ESCItem, event : InputEvent) -> void:
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if hover_stack.empty() or hover_stack.back() == item:
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escoria.logger.info("Item left clicked", [item.global_id, event])
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escoria.main.current_scene.game.left_click_on_item(item.global_id, event)
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func _on_mouse_left_double_clicked_item(item : ESCItem, event : InputEvent) -> void:
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escoria.logger.info("Item left double clicked", [item.global_id, event])
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escoria.main.current_scene.game.left_double_click_on_item(item.global_id, event)
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func _on_mouse_right_clicked_item(item : ESCItem, event : InputEvent) -> void:
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escoria.logger.info("Item right clicked", [item.global_id, event])
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escoria.main.current_scene.game.right_click_on_item(item.global_id, event)
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##################################################################################
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func _on_mousewheel_action(direction : int):
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escoria.main.current_scene.game.mousewheel_action(direction)
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##################################################################################
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func clean_hover_stack():
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for e in hover_stack:
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if e == null or !is_instance_valid(e):
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hover_stack.erase(e)
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func hover_stack_pop(item):
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hover_stack.erase(item)
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