Files
gymkhana-actions/game/ui/ui_9verbs/game.gd
Julian Murgia 52d19c34bd Created ESCGame class to force game.tscn scene to have empty functions by inheritance.
Also continued some tests about tooltip following mouse.
Fixed project settings wrongly set.
2021-02-11 13:40:23 +01:00

134 lines
4.2 KiB
GDScript
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tool
extends ESCGame
"""
Implement methods to react to inputs.
- left_click_on_bg(position : Vector2)
- right_click_on_bg(position : Vector2)
- left_double_click_on_bg(position : Vector2)
- element_focused(element_id : String)
- element_unfocused()
- left_click_on_item(item_global_id : String, event : InputEvent)
- right_click_on_item(item_global_id : String, event : InputEvent)
- left_double_click_on_item(item_global_id : String, event : InputEvent)
- left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- inventory_item_focused(inventory_item_global_id : String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction : int)
- hide_ui()
- show_ui()
- _on_event_done(event_name: String)
"""
func _ready():
escoria.esc_runner.connect("event_done", self, "_on_event_done")
func _input(event):
if event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
## BACKGROUND ##
func left_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position])
escoria.esc_runner.clear_current_action()
$ui/verbs_layer/verbs_menu.unselect_actions()
func right_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position])
escoria.esc_runner.clear_current_action()
$ui/verbs_layer/verbs_menu.unselect_actions()
func left_double_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position, true])
escoria.esc_runner.clear_current_action()
$ui/verbs_layer/verbs_menu.unselect_actions()
## ITEM FOCUS ##
func element_focused(element_id : String) -> void:
$ui/tooltip_layer/tooltip.set_target(escoria.esc_runner.get_object(element_id).tooltip_name)
func element_unfocused() -> void:
$ui/tooltip_layer/tooltip.set_target("")
## ITEMS ##
func left_click_on_item(item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
func right_click_on_item(item_global_id : String, event : InputEvent) -> void:
escoria.do("item_right_click", [item_global_id, event])
func left_double_click_on_item(item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
# if escoria.esc_runner.current_action == "use":
# var item = escoria.esc_runner.get_object(inventory_item_global_id)
# if item.texture:
# $ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
# elif item.inventory_item_scene_file.instance().texture_normal:
# $ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id : String) -> void:
$ui/tooltip_layer/tooltip.set_target(escoria.esc_runner.get_object(inventory_item_global_id).tooltip_name)
func inventory_item_unfocused() -> void:
$ui/tooltip_layer/tooltip.set_target("")
func open_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.show_inventory()
func close_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.close_inventory()
func mousewheel_action(direction : int):
pass
func hide_ui():
$ui/panel_down.hide()
$ui/verbs_layer/verbs_menu.hide()
$ui/inventory_layer/inventory_ui.hide()
$ui/tooltip_layer/tooltip.hide()
func show_ui():
$ui/panel_down.show()
$ui/verbs_layer/verbs_menu.show()
$ui/inventory_layer/inventory_ui.show()
$ui/tooltip_layer/tooltip.show()
func _on_event_done(event_name: String):
escoria.esc_runner.clear_current_action()
$ui/verbs_layer/verbs_menu.unselect_actions()