14 lines
436 B
GDScript
14 lines
436 B
GDScript
extends Node
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# Main_scene is the entry point for Godot Engine.
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# This scene sets up the main menu scene to load.
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func _ready():
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var main_menu_path = ProjectSettings.get_setting("escoria/ui/main_menu_scene")
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var main_menu_scene = load(main_menu_path).instance()
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# get_tree().get_root().call_deferred("add_child", main_menu_scene)
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escoria.call_deferred("add_child", main_menu_scene)
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escoria.main_menu_instance = main_menu_scene
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