Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
178 lines
4.9 KiB
GDScript
178 lines
4.9 KiB
GDScript
extends ESCGame
|
||
|
||
"""
|
||
Implement methods to react to inputs.
|
||
|
||
- left_click_on_bg(position: Vector2)
|
||
- right_click_on_bg(position: Vector2)
|
||
- left_double_click_on_bg(position: Vector2)
|
||
|
||
- element_focused(element_id: String)
|
||
- element_unfocused()
|
||
|
||
- left_click_on_item(item_global_id: String, event: InputEvent)
|
||
- right_click_on_item(item_global_id: String, event: InputEvent)
|
||
- left_double_click_on_item(item_global_id: String, event: InputEvent)
|
||
|
||
- left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
|
||
- right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
|
||
- left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
|
||
- inventory_item_focused(inventory_item_global_id: String)
|
||
- inventory_item_unfocused()
|
||
- open_inventory()
|
||
- close_inventory()
|
||
|
||
- mousewheel_action(direction: int)
|
||
|
||
- hide_ui()
|
||
- show_ui()
|
||
|
||
- _on_event_done(event_name: String)
|
||
"""
|
||
|
||
func _ready():
|
||
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", true)
|
||
escoria.action_manager.connect(
|
||
"action_finished",
|
||
self,
|
||
"_on_action_finished"
|
||
)
|
||
|
||
|
||
## BACKGROUND ##
|
||
|
||
func left_click_on_bg(position: Vector2) -> void:
|
||
escoria.do(
|
||
"walk",
|
||
[escoria.main.current_scene.player.global_id, position],
|
||
true
|
||
)
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name("walk")
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
|
||
|
||
func right_click_on_bg(position: Vector2) -> void:
|
||
mousewheel_action(1)
|
||
|
||
func left_double_click_on_bg(position: Vector2) -> void:
|
||
escoria.do(
|
||
"walk",
|
||
[escoria.main.current_scene.player.global_id, position, true],
|
||
true
|
||
)
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name("walk")
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
|
||
|
||
## ITEM/HOTSPOT FOCUS ##
|
||
|
||
func element_focused(element_id: String) -> void:
|
||
var target_obj = escoria.object_manager.get_object(element_id).node
|
||
$tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
|
||
|
||
if escoria.action_manager.current_action != "use" \
|
||
and escoria.action_manager.current_tool == null:
|
||
if target_obj is ESCItem:
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name(
|
||
target_obj.default_action
|
||
)
|
||
|
||
func element_unfocused() -> void:
|
||
$tooltip_layer/tooltip.set_target("")
|
||
|
||
|
||
## ITEMS ##
|
||
|
||
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
|
||
escoria.do("item_left_click", [item_global_id, event], true)
|
||
|
||
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
|
||
mousewheel_action(1)
|
||
|
||
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
|
||
escoria.do("item_left_click", [item_global_id, event], true)
|
||
|
||
|
||
## INVENTORY ##
|
||
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
|
||
escoria.do("item_left_click", [inventory_item_global_id, event])
|
||
if escoria.action_manager.current_action == "use":
|
||
var item = escoria.object_manager.get_object(
|
||
inventory_item_global_id
|
||
).node
|
||
if item.has_method("get_sprite") and item.get_sprite().texture:
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_tool_texture(
|
||
item.get_sprite().texture
|
||
)
|
||
elif item.inventory_item.texture_normal:
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_tool_texture(
|
||
item.inventory_item.texture_normal
|
||
)
|
||
|
||
|
||
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
|
||
mousewheel_action(1)
|
||
|
||
|
||
func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
|
||
pass
|
||
|
||
|
||
func inventory_item_focused(inventory_item_global_id: String) -> void:
|
||
$tooltip_layer/tooltip.set_target(
|
||
escoria.object_manager.get_object(
|
||
inventory_item_global_id
|
||
).node.tooltip_name
|
||
)
|
||
|
||
|
||
func inventory_item_unfocused() -> void:
|
||
$tooltip_layer/tooltip.set_target("")
|
||
|
||
|
||
func open_inventory():
|
||
$CanvasLayer/ui/HBoxContainer/inventory_ui.show_inventory()
|
||
|
||
|
||
func close_inventory():
|
||
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide_inventory()
|
||
|
||
|
||
func mousewheel_action(direction: int):
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.iterate_actions_cursor(direction)
|
||
|
||
|
||
func hide_ui():
|
||
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide()
|
||
|
||
|
||
func show_ui():
|
||
$CanvasLayer/ui/HBoxContainer/inventory_ui.show()
|
||
|
||
|
||
func _on_event_done(event_name: String):
|
||
escoria.action_manager.clear_current_action()
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
|
||
|
||
|
||
func pause_game():
|
||
if $CanvasLayer/pause_menu.visible:
|
||
$CanvasLayer/pause_menu.hide()
|
||
escoria.main.current_scene.game.get_node("camera").current = true
|
||
escoria.main.current_scene.game.show_ui()
|
||
escoria.main.current_scene.show()
|
||
else:
|
||
$CanvasLayer/pause_menu.set_save_enabled(
|
||
escoria.save_manager.save_enabled
|
||
)
|
||
$CanvasLayer/pause_menu.show()
|
||
escoria.main.current_scene.game.get_node("camera").current = false
|
||
escoria.main.current_scene.game.hide_ui()
|
||
escoria.main.current_scene.hide()
|
||
|
||
|
||
func _on_action_finished():
|
||
$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
|
||
|
||
|
||
func _on_MenuButton_pressed() -> void:
|
||
pause_game()
|