Files
gymkhana-actions/addons/escoria-core/game/main_scene.gd
Dennis Ploeger 746a724f5a ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-04 16:12:42 +02:00

13 lines
435 B
GDScript

extends Node
# Main_scene is the entry point for Godot Engine.
# This scene sets up the main menu scene to load.
func _ready():
var main_menu_path = ProjectSettings.get_setting("escoria/ui/main_menu_scene")
var main_menu_scene = load(main_menu_path).instance()
# get_tree().get_root().call_deferred("add_child", main_menu_scene)
escoria.call_deferred("add_child", main_menu_scene)
escoria.main_menu_instance = main_menu_scene