Files
gymkhana-actions/game/rooms/room15/room15.tscn
Julian Murgia a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room15/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark2dir/mark2dir.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=10]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
[node name="room15" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [ ]
}
global_id = "room15"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 92.0
margin_bottom = 21.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 15"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="description" type="Label" parent="background"]
margin_left = 198.0
margin_top = 97.0
margin_right = 681.0
margin_bottom = 142.0
custom_fonts/font = ExtResource( 3 )
text = "This room has no ESC Script attached so the player will spawn at
starting location if there is one.
If there is none, the player will spawn at origin (0,0), top-left corner of the screen. "
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="Hotspots" type="Node" parent="."]
[node name="l_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "r15_l_exit"
esc_script = "res://game/rooms/room15/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 37.4521, 392.045 )
script = ExtResource( 5 )
global_id = "r12_l_exit"
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 10 )
tooltip_name = "Right exit"
switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg"
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
position = Vector2( 0, -1 )
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
__meta__ = {
"_editor_description_": ""
}
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1231.78, 360.624 )
script = ExtResource( 5 )
[node name="start" type="Position2D" parent="Hotspots"]
position = Vector2( 243.677, 455.569 )
script = ExtResource( 5 )
global_id = "start"
is_start_location = true
interaction_direction = 180
[node name="say_long" parent="Hotspots" instance=ExtResource( 9 )]
position = Vector2( 675.509, 0.950089 )
global_id = "say_long"
esc_script = "res://game/rooms/room15/esc/say_long.esc"
tooltip_name = "Say long test right"
[node name="Position2D" type="Position2D" parent="Hotspots/say_long"]
position = Vector2( 362.457, 358.656 )
[node name="switch_animation" parent="Hotspots" instance=ExtResource( 9 )]
position = Vector2( 510.195, 3.80031 )
global_id = "switch_animation"
esc_script = "res://game/rooms/room15/esc/switch_animation.esc"
tooltip_name = "Switch animation"
[node name="Position2D" type="Position2D" parent="Hotspots/switch_animation"]
position = Vector2( 362.457, 358.656 )
[node name="say_long_left" parent="Hotspots" instance=ExtResource( 9 )]
position = Vector2( -205.218, 2.85024 )
global_id = "say_long_left"
esc_script = "res://game/rooms/room15/esc/say_long.esc"
tooltip_name = "Say long test left"
[node name="Position2D" type="Position2D" parent="Hotspots/say_long_left"]
position = Vector2( 362.457, 358.656 )