Files
gymkhana-actions/game/rooms/room7/room7.tscn
Julian Murgia 933122f085 Deleted non-CC0 assets
Managed room7 camera pushes
2021-01-09 18:41:35 +01:00

150 lines
6.4 KiB
Plaintext

[gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room7/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, 1015.72, 626.818, 1956.81, 616.096, -9.16094, 803.802, -6.44019, 711.297, 911.239, 554.152, 991.239, 554.152, 858.566, 628.405, 741.099, 620.468, 84.5821, 654.06, 3.15687, 646.051, 59.2201, 628.698, 129.634, 615.792 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 9, 4, 10 ), PoolIntArray( 10, 4, 7 ), PoolIntArray( 11, 10, 7, 12 ), PoolIntArray( 7, 13, 14, 12 ), PoolIntArray( 11, 12, 15 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 741.099, 620.468, 858.566, 628.405, 911.239, 554.152, 991.239, 554.152, 1015.72, 626.818, 1956.81, 616.096, 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, -9.16094, 803.802 ) ]
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 2031.55, -451.45, 135.719, -939.662, 287.172, -941.444, 1235.09, -777.519, 2027.99, -629.63, 1390.1, -752.574, 1343.78, -834.537, 1425.74, -843.446, 1448.12, -803.5 )
polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 5, 4, 3 ), PoolIntArray( 5, 3, 6, 7, 8 ) ]
outlines = [ PoolVector2Array( 2027.99, -629.63, 1390.1, -752.574, 1448.12, -803.5, 1425.74, -843.446, 1343.78, -834.537, 1235.09, -777.519, 287.172, -941.444, 135.719, -939.662, 2031.55, -451.45 ) ]
[node name="room7" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [ ]
}
global_id = "room7"
esc_script = "res://game/rooms/room7/esc/room7.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 1350, 2098, 800 ), Rect2( 0, 0, 2098, 1050 ), Rect2( 0, 0, 2098, 2150 ) ]
editor_debug_mode = 1
[node name="background" parent="." instance=ExtResource( 2 )]
margin_right = 2098.0
margin_bottom = 1961.0
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
[node name="lower_platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 7.73163, 1138.48 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="upper_platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 0, 1403.26 )
navpoly = SubResource( 2 )
enabled = false
[node name="Hotspots" type="Node2D" parent="."]
[node name="l_exit" type="Area2D" parent="Hotspots"]
position = Vector2( 0, 1409.59 )
script = ExtResource( 3 )
global_id = "r7_l_exit"
is_exit = true
esc_script = "res://game/rooms/room7/esc/left_exit.esc"
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 37.4521, 1801.64 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_exit"]
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
position = Vector2( 37.4521, 392.045 )
[node name="r_exit" type="Area2D" parent="Hotspots"]
position = Vector2( 0, 1409.59 )
script = ExtResource( 3 )
global_id = "r7_r_exit"
is_exit = true
esc_script = "res://game/rooms/room7/esc/right_exit.esc"
is_interactive = false
interaction_direction = 1
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 2038.8, 1756.78 ),
"r6_r_exit_closed": NodePath("r_door_closed/Position2D"),
"r6_r_exit_opened": NodePath("r_door_opened/Position2D")
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_exit"]
polygon = PoolVector2Array( 1982.34, 349.116, 1980.1, 46.0513, 2081.12, 86.4599, 2075, 394 )
[node name="Position2D" type="Position2D" parent="Hotspots/r_exit"]
position = Vector2( 2038.8, 347.193 )
__meta__ = {
"_editor_description_": ""
}
[node name="object2" type="Area2D" parent="Hotspots"]
position = Vector2( 1600.63, 1358.99 )
script = ExtResource( 3 )
global_id = "r7_object2"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 1600.63, 1358.99 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/object2"]
polygon = PoolVector2Array( -112.101, 14.6226, -103.122, 288.503, 130.35, 286.258, 125.861, 16.8675 )
[node name="Line2D" type="Line2D" parent="Hotspots/object2"]
points = PoolVector2Array( -74.0056, 70.7457, 2.32182, 28.0921, 89.8739, 77.4804, -82.9853, 268.299, 110.078, 261.564 )
[node name="lower_stairs" type="Area2D" parent="Hotspots"]
position = Vector2( 0, 1409.59 )
script = ExtResource( 3 )
global_id = "r7_lower_stairs"
is_exit = true
esc_script = "res://game/rooms/room7/esc/lower_stairs.esc"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 953.985, 1725.12 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/lower_stairs"]
polygon = PoolVector2Array( 831.375, 344.577, 829.788, 19.1602, 1058.37, 19.1602, 1052.02, 347.752 )
[node name="Position2D" type="Position2D" parent="Hotspots/lower_stairs"]
position = Vector2( 953.985, 315.526 )
[node name="upper_stairs" type="Area2D" parent="Hotspots"]
position = Vector2( 1347.64, 473.026 )
script = ExtResource( 3 )
global_id = "r7_upper_stairs"
is_exit = true
esc_script = "res://game/rooms/room7/esc/upper_stairs.esc"
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 1375.17, 604.793 )
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/upper_stairs"]
position = Vector2( -1334.92, 936.565 )
polygon = PoolVector2Array( 1221.86, -804.627, 1220.52, -1158.36, 1450.46, -1134.88, 1454.12, -757.908 )
[node name="Position2D" type="Position2D" parent="Hotspots/upper_stairs"]
position = Vector2( 27.5337, 131.767 )
[node name="object_1" type="Line2D" parent="Hotspots"]
position = Vector2( 0, 1345.52 )
points = PoolVector2Array( 398.738, 142.591, 518.947, 64.809, 516.118, 275.527 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 1847.24 )