Files
gymkhana-actions/gymkhana/items/inventory/wrench.tscn
oier 2fdbdaaa6a unified tooltips as dictionary (#8)
## Changes
- From one variable for each tooltip to dictionary
- Should not break the game.

## How to test
- Run game
- In `cocina_delante` every tooltip yould appear as always.
- The rest of the rooms/items appear without tooltip.

## Side effects
- `set_tooltip` ESC command doesn't work untill `tooltip` is set to the in the new way. It changes the tooltip to every object without the new tooltip.
- Should be gone when we update every object.

Reviewed-on: gymkhana/gymkhana#8
Co-authored-by: oier <oierbravo@gmail.com>
Co-committed-by: oier <oierbravo@gmail.com>
2023-09-16 15:56:20 +02:00

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://gymkhana/items/inventory/assets/wrench.png" type="Texture" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 37, 33.5 )
[node name="wrench" type="Area2D"]
pause_mode = 1
script = ExtResource( 3 )
global_id = "wrench"
esc_script = "res://gymkhana/items/inventory/wrench.esc"
tooltips = {
"action1": "¿Que es esto?",
"action2": "Coger",
"action3": "¿Que es esto?",
"action4": "Usar"
}
combine_when_selected_action_is_in = [ "action4" ]
inventory_texture = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 0 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 0 )
shape = SubResource( 2 )
[node name="ESCLocation" type="Position2D" parent="."]
position = Vector2( 0, 0 )
script = ExtResource( 2 )