Files
gymkhana-actions/game/rooms/room06/esc/worker.esc
balloonpopper 641cd9f7cb feat: room6 New graphics (#532)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-05-19 14:28:36 +02:00

76 lines
2.1 KiB
Plaintext

:look
say player "He's wearing a badge that says "Careers Officer"."
####################################################################################################
:pickup
say player "I don't think he'd like that."
####################################################################################################
:talk
> [!talked_once]
turn_to worker player
say player "Hi."
say worker "Have you come about the job?"
set_global talked_once true
turn_to worker player
?
- "What job are you hiring for?"
say player "What job are you hiring for?"
say worker "We're recruiting adventurers!"
?
- "Why would I want to be an adventurer?"
say player "Why would I want to be an adventurer?"
say worker "Fame!"
say worker "Adventure!"
say worker "Almost certain death!"
- "How do I apply?"
say player "How do I apply?"
say worker "All you need to do is find an ..."
say worker "adventurer application form and fill it in"
- "Do I need my own sword?" [!hide_this_option]
say player "If there's a dragon, do I need my own sword?"
say worker "Can you run fast?"
say player "Not really."
say worker "Then yes."
set_global hide_this_option true
- "I've got to go."
say player "I've got to go."
say worker "Bye!"
turn_to worker worker_face_down
stop
!
- "No, I'm not looking for a job."
say player "No, I'm not looking for a job."
say worker "Well you know where to find me if you change your mind."
turn_to worker worker_face_down
stop
!
####################################################################################################
# accept both use or give commands to progress the game
:give r5_filled_sheet
set_gui_visible false
accept_input SKIP
inventory_remove r5_filled_sheet
say worker "I've unlocked the door, in you go!"
walk worker r6_r_exit
# Open the door
set_global r6_r_exit_locked false
# Hide the closed door graphic
set_state r6_r_exit open_door
# Make the open exit visible
set_active r6_r_exit true
# Disappear!
say worker "I will see you again... MUAHAHAHAHA!"
wait 1
set_active worker false
set_gui_visible true
accept_input ALL