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gymkhana-actions/game/shaders/shadow.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[sub_resource type="Shader" id=3]
code = "shader_type canvas_item;
uniform vec4 col : hint_color;
bool is_equal(vec4 c1, vec4 refcol) {
float epsilon = 0.001;
vec3 delta = abs(c1.rgb - refcol.rgb);
return float(delta.r + delta.g + delta.b) < epsilon ? true : false;
}
void fragment() {
vec4 tex = texture(TEXTURE, UV);
if (is_equal(tex, col)) {
COLOR = vec4(0.0,0.0,0.0,0.3);
}
// else {
// COLOR = texture(TEXTURE, UV);
// }
}
"
[resource]
shader = SubResource( 3 )
shader_param/col = Color( 0.572549, 0.25098, 0.105882, 1 )