Files
gymkhana-actions/docs/api/ESCInputsManager.md
Julian Murgia b230966fc6 Moved and split escoria._ev_left_click_on_item() function into ESCController (#371)
* Moved and split escoria._ev_left_click_on_item() function into ESCController.
Added a boolean in ESCWalkContext to hold whether interact should happen after destination is reached.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-24 08:19:55 +02:00

1.1 KiB

ESCInputsManager

Extends: Node

Description

Escoria inputs manager Catches, handles and distributes input events for the game

Constants Descriptions

INPUT_ALL

const INPUT_ALL: int = 0

INPUT_NONE

const INPUT_NONE: int = 1

INPUT_SKIP

const INPUT_SKIP: int = 2

Property Descriptions

input_mode

var input_mode

The current input mode

hover_stack

var hover_stack: Array

A LIFO stack of hovered items

hotspot_focused

var hotspot_focused: String = ""

The global id fo the topmost item from the hover_stack

Method Descriptions

register_core

func register_core()

Register core signals (from escoria.gd)

register_inventory_item

func register_inventory_item(item: Node)

Connect the item signals to the local methods

register_background

func register_background(background: ESCBackground)