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gymkhana-actions/game/rooms/room10/esc/button_accept_input_test.esc
Dennis Ploeger 90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00

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# Test the accept_input command
:use
say player "Hello. I will now walk a bit and won't listen at what you say!"
accept_input NONE
walk_block player player_start
walk_block player accept_input_location
say player "Ha! Now you can't even skip this text!" dialog_box_inset
accept_input SKIP
say player "Okay, you can skip this text, but still not move me."
accept_input ALL