Files
gymkhana-actions/addons/escoria-wizard/draw_frame_rects.gd
2022-10-24 22:00:53 +00:00

45 lines
2.7 KiB
GDScript

tool
extends Control
const grid_colour = Color.brown
const highlight_colour = Color.gold #fuchsia
# Number of rows to break the spritesheet into
export var total_num_rows:int
# Number of columns to break the spritesheet into
export var total_num_columns:int
# First animation cell. Boxes will be drawn around every cell from the start_cell to end_cell.
export var start_cell:int
# Last animation cell. Boxes will be drawn around every cell from the start_cell to end_cell.
export var end_cell:int
# The size of each animation cell in pixels.
export var cell_size:Vector2
# Zoom factor
export var zoom_factor:float
# This function will calculate where on the spritesheet the start and end frames for an animation
# are, and draw boxes around all used frames. The visual indicator makes frame selection easier.
func _draw() -> void:
if start_cell > 0:
# Draw grid for all frames in the spritesheet
for yloop in range(total_num_rows):
for xloop in range(total_num_columns):
var corner1 = Vector2(xloop * cell_size.x, yloop * cell_size.y)
var corner2 = Vector2(corner1.x + cell_size.x, corner1.y + cell_size.y)
draw_line(Vector2(corner1.x * zoom_factor, corner1.y * zoom_factor), Vector2(corner2.x * zoom_factor, corner1.y * zoom_factor), grid_colour, 2.0, false)
draw_line(Vector2(corner1.x * zoom_factor, corner1.y * zoom_factor), Vector2(corner1.x * zoom_factor, corner2.y * zoom_factor), grid_colour, 2.0, false)
draw_line(Vector2(corner1.x * zoom_factor, corner2.y * zoom_factor), Vector2(corner2.x * zoom_factor, corner2.y * zoom_factor), grid_colour, 2.0, false)
draw_line(Vector2(corner2.x * zoom_factor, corner1.y * zoom_factor), Vector2(corner2.x * zoom_factor, corner2.y * zoom_factor), grid_colour, 2.0, false)
# Highlight selected frames in the spritesheet
for loop in range(end_cell - start_cell + 1):
var current_cell = start_cell + loop
var frame_row = (current_cell - 1) / total_num_columns
var frame_column = (current_cell - 1) % total_num_columns
var corner1 = Vector2(frame_column * cell_size.x, frame_row * cell_size.y)
var corner2 = Vector2(corner1.x + cell_size.x, corner1.y + cell_size.y)
draw_line(Vector2(corner1.x * zoom_factor, corner1.y * zoom_factor), Vector2(corner2.x * zoom_factor, corner1.y * zoom_factor), highlight_colour, 2.0, false)
draw_line(Vector2(corner1.x * zoom_factor, corner1.y * zoom_factor), Vector2(corner1.x * zoom_factor, corner2.y * zoom_factor), highlight_colour, false)
draw_line(Vector2(corner1.x * zoom_factor, corner2.y * zoom_factor), Vector2(corner2.x * zoom_factor, corner2.y * zoom_factor), highlight_colour, 2.0, false)
draw_line(Vector2(corner2.x * zoom_factor, corner1.y * zoom_factor), Vector2(corner2.x * zoom_factor, corner2.y * zoom_factor), highlight_colour, 2.0, false)