Files
gymkhana-actions/addons/escoria-ui-9verbs/game.gd
Julian Murgia b4bf5b82d6 Event flags implementation (#382)
* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-07 09:13:09 +02:00

187 lines
5.1 KiB
GDScript
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
extends ESCGame
"""
Implement methods to react to inputs.
- left_click_on_bg(position: Vector2)
- right_click_on_bg(position: Vector2)
- left_double_click_on_bg(position: Vector2)
- element_focused(element_id: String)
- element_unfocused()
- left_click_on_item(item_global_id: String, event: InputEvent)
- right_click_on_item(item_global_id: String, event: InputEvent)
- left_double_click_on_item(item_global_id: String, event: InputEvent)
- left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- inventory_item_focused(inventory_item_global_id: String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction: int)
- hide_ui()
- show_ui()
- _on_event_done(event_name: String)
"""
onready var verbs_menu = $ui/panel_down/verbs_layer/verbs_menu
onready var tooltip = $ui/panel_down/tooltip_layer/tooltip
func _ready():
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", false)
func _input(event):
if event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
## BACKGROUND ##
func left_click_on_bg(position: Vector2) -> void:
escoria.do(
"walk",
[escoria.main.current_scene.player.global_id, position],
true
)
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func right_click_on_bg(position: Vector2) -> void:
escoria.do(
"walk",
[escoria.main.current_scene.player.global_id, position],
true
)
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func left_double_click_on_bg(position: Vector2) -> void:
escoria.do(
"walk",
[escoria.main.current_scene.player.global_id, position, true],
true
)
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
## ITEM FOCUS ##
func element_focused(element_id: String) -> void:
var target_obj = escoria.object_manager.get_object(element_id).node
tooltip.set_target(target_obj.tooltip_name)
if escoria.action_manager.current_action != "use" \
and escoria.action_manager.current_tool == null:
if target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action)
func element_unfocused() -> void:
tooltip.clear()
verbs_menu.unselect_actions()
## ITEMS ##
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event], true)
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.set_current_action(verbs_menu.selected_action)
escoria.do("item_right_click", [item_global_id, event], true)
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event], true)
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.set_current_action(verbs_menu.selected_action)
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(_inventory_item_global_id: String, _event: InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id: String) -> void:
var target_obj = escoria.object_manager.get_object(
inventory_item_global_id
).node
tooltip.set_target(target_obj.tooltip_name)
if escoria.action_manager.current_action != "use" \
and escoria.action_manager.current_tool == null:
if target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action_inventory)
func inventory_item_unfocused() -> void:
tooltip.set_target("")
verbs_menu.unselect_actions()
func open_inventory():
pass
func close_inventory():
pass
func mousewheel_action(_direction: int):
pass
func hide_ui():
$ui/panel_down.hide()
verbs_menu.hide()
$ui/panel_down/verbs_layer/room_select.hide()
$ui/panel_down/inventory_layer/inventory_ui.hide()
tooltip.hide()
func show_ui():
$ui/panel_down.show()
verbs_menu.show()
$ui/panel_down/verbs_layer/room_select.show()
$ui/panel_down/inventory_layer/inventory_ui.show()
tooltip.show()
func _on_event_done(_event_name: String):
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func pause_game():
if $ui/pause_menu.visible:
$ui/pause_menu.hide()
escoria.main.current_scene.game.get_node("camera").current = true
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
escoria.set_game_paused(false)
else:
$ui/pause_menu.set_save_enabled(escoria.save_manager.save_enabled)
$ui/pause_menu.show()
escoria.main.current_scene.game.get_node("camera").current = false
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()
escoria.set_game_paused(true)