Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2.0 KiB
ESCBackground
Extends: TextureRect
Description
ESCBackground's purpose is to display a background image and receive input events on the background. More precisely, the TextureRect under ESCBackground does not receive events itself - if it did, it would also eat all events like hotspot focusing and such. Instead, we set the TextureRect mouse filter to MOUSE_FILTER_IGNORE, and we use an Area2D node to receive the input events.
If ESCBackground doesn't contain a texture, it is important that its rect_size is set over the whole scene, because its rect_size is then used to create the Area2D node under it. If the rect_size is wrongly set, the background may receive no input.
Property Descriptions
esc_script
export var esc_script = ""
The ESC script connected to this background
Method Descriptions
manage_input
func manage_input(_viewport, event, _shape_idx) -> void
Manage inputs reaching the Area2D and emit the events to the input manager
Parameters
- _viewport: (not used)
- event: Event received
- _shape_idx: (not used)
get_full_area_rect2
func get_full_area_rect2() -> Rect2
Calculate the actual area taken by this background depending on its Texture or set size Returns The correct area size
Signals
- signal double_left_click_on_bg(position): The background was double clicked
Parameters
- position: The position where the player clicked
- signal left_click_on_bg(position): The background was left clicked
Parameters
- position: The position where the player clicked
- signal right_click_on_bg(position): The background was right clicked
Parameters
- position: The position where the player clicked
- signal mouse_wheel_up(): Emitted when the mouse wheel was turned up
- signal mouse_wheel_down(): Emitted when the mouse wheel was turned down