* Added event flags * Added transition ESC command * Also edited .gitignore to ignore .translation files * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
1.1 KiB
1.1 KiB
transition.gd
Extends: ColorRect
Description
A transition player for scene changes
Property Descriptions
transition_name
export var transition_name: String = ""
Method Descriptions
transition_out
func transition_out(p_transition_name: String = "") -> var
Transition out
Parameters
- p_transition_name: name of the transition to play (if empty string, uses the default transition)
transition_in
func transition_in(p_transition_name: String = "") -> var
Transition in
Parameters
- p_transition_name: name of the transition to play (if empty string, uses the default transition)
has_transition
func has_transition(p_name: String) -> bool
Returns true whether the transition scene has a transition corresponding to name provided.
Parameters
- p_name: The name of the transition to test
Returns true if a transition exists with given name.
Signals
- signal transition_done(): Emitted when the transition was played