Files
gymkhana-actions/game/rooms/room01/item.tscn
Julian Murgia 0e6e8aa161 Re-implemented turn_to command (#390)
* Re-implemented turn_to command

Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes

* docs: Automatic update of API docs

* Fixes

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-09 22:57:03 +02:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
[node name="item" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 )
tooltip_name = "Item on the wall"
default_action = "look"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( -652.737, -162.85 )
polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
[node name="Line2D" type="Line2D" parent="."]
position = Vector2( -655.406, -430.678 )
points = PoolVector2Array( 634.097, 516.751, 578.861, 335.008, 701.805, 386.68, 696.459, 509.624, 634.097, 516.751 )
__meta__ = {
"_editor_description_": ""
}
[node name="ESCLocation" type="Position2D" parent="."]
position = Vector2( 0, 236.267 )
script = ExtResource( 2 )