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gymkhana-actions/game/rooms/room10/esc/button_accept_input_test.esc
Julian Murgia bb93dc1ef3 Fixed escoria.current_state when dialog line finishes (#391)
- Fixed connect() errors concerning the player being ready'd 2 times in certain cases, so trying to connect signals twice
2021-09-10 10:04:11 +02:00

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# Test the accept_input command
:use
say player "Hello. I will now walk a bit and won't listen at what you say!"
#wait 1
accept_input NONE
walk_block player player_start
walk_block player accept_input_location
say player "Ha! Now you can't even skip this text!" dialog_box_inset
accept_input SKIP
say player "Okay, you can skip this text, but still not move me until 3 seconds have passed."
wait 3
accept_input ALL