* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
1.0 KiB
1.0 KiB
TurnToCommand
Extends: ESCBaseCommand < Node
Description
turn_to object degrees [immediate]
Turns object to a degrees angle with a directions animation.
0 sets object facing forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the destination angle, animations are played if they're defined in animations. object must be player or interactive. degrees must be between [0, 360] or an error is reported.
Set immediate to true to show directly switch to the direction and not show intermediate angles
@STUB @ESC
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array)
Validate wether the given arguments match the command descriptor
run
func run(command_params: Array) -> int
Run the command