Files
gymkhana-actions/addons/escoria-core/plugin.gd
2022-02-17 23:00:53 +01:00

365 lines
7.8 KiB
GDScript

# Plugin script to initialize Escoria
tool
extends EditorPlugin
# Setup Escoria
func _enter_tree():
add_autoload_singleton(
"escoria",
"res://addons/escoria-core/game/escoria.tscn"
)
# Add input actions in InputMap
InputMap.add_action(escoria.inputs_manager.SWITCH_ACTION_VERB)
InputMap.add_action(escoria.inputs_manager.ESC_SHOW_DEBUG_PROMPT)
# Define standard settings
ProjectSettings.set_setting(
"application/run/main_scene",
"res://addons/escoria-core/game/main_scene.tscn"
)
ProjectSettings.set_setting(
"audio/default_bus_layout",
"res://addons/escoria-core/default_bus_layout.tres"
)
func _ready():
# Prepare settings
set_escoria_main_settings()
set_escoria_debug_settings()
set_escoria_ui_settings()
set_escoria_sound_settings()
set_escoria_platform_settings()
ProjectSettings.save()
# Prepare the settings in the Escoria UI category
func set_escoria_ui_settings():
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.DEFAULT_DIALOG_TYPE,
"",
{
"type": TYPE_STRING
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.GAME_SCENE,
"",
{
"name": escoria.project_settings_manager.GAME_SCENE,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.ITEMS_AUTOREGISTER_PATH,
"res://game/items/escitems/",
{
"name": escoria.project_settings_manager.ITEMS_AUTOREGISTER_PATH,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.DEFAULT_TRANISITION,
"curtain",
{
"name": escoria.project_settings_manager.DEFAULT_TRANISITION,
"type": TYPE_STRING
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.TRANSITION_PATHS,
[
"res://addons/escoria-core/game/scenes/transitions/shaders/"
],
{
"name": escoria.project_settings_manager.TRANSITION_PATHS,
"type": TYPE_STRING_ARRAY,
"hint": PROPERTY_HINT_DIR
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.INVENTORY_ITEM_SIZE,
Vector2(72, 72),
{
"name": escoria.project_settings_manager.INVENTORY_ITEM_SIZE,
"type": TYPE_VECTOR2
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.DIALOG_MANAGERS,
[],
{
"type": TYPE_STRING_ARRAY
}
)
# Prepare the settings in the Escoria main category
func set_escoria_main_settings():
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.GAME_VERSION,
"",
{
"type": TYPE_STRING
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.GAME_START_SCRIPT,
"",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.esc"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.FORCE_QUIT,
true,
{
"type": TYPE_BOOL
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.COMMAND_DIRECTORIES,
[
"res://addons/escoria-core/game/core-scripts/esc/commands"
],
{
"type": TYPE_ARRAY,
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.TEXT_LANG,
TranslationServer.get_locale(),
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_NONE
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.VOICE_LANG,
TranslationServer.get_locale(),
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_NONE
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SAVEGAMES_PATH,
"user://saves/",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SETTINGS_PATH,
"user://",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.GAME_MIGRATION_PATH,
"",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
# Prepare the settings in the Escoria debug category
func set_escoria_debug_settings():
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.TERMINATE_ON_WARNINGS,
false,
{
"type": TYPE_BOOL
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.TERMINATE_ON_ERRORS,
true,
{
"type": TYPE_BOOL
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.DEVELOPMENT_LANG,
"en",
{
"type": TYPE_STRING
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.LOG_LEVEL,
"ERROR",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "ERROR,WARNING,INFO,DEBUG"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.LOG_FILE_PATH,
"user://",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.LOG_FILE_PATH,
"We're sorry, but the game crashed. Please send us the " +
"following files:\n\n%s",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_MULTILINE_TEXT
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.ENABLE_ROOM_SELECTOR,
false,
{
"type": TYPE_BOOL
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.ROOM_SELECTOR_ROOM_DIR,
"",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
# Prepare the settings in the Escoria sound settings
func set_escoria_sound_settings():
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.MASTER_VOLUME,
1,
{
"type": TYPE_REAL,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.MUSIC_VOLUME,
1,
{
"type": TYPE_REAL,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SFX_VOLUME,
1,
{
"type": TYPE_REAL,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SPEECH_VOLUME,
1,
{
"type": TYPE_REAL,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SPEECH_ENABLED,
1,
{
"type": TYPE_BOOL
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SPEECH_FOLDER,
"res://speech",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SPEECH_EXTENSION,
"ogg",
{
"type": TYPE_STRING
}
)
# Prepare the settings in the Escoria platform category and may need special
# setting per build
func set_escoria_platform_settings():
# Skip cache - certain platforms (esp. mobile) lack memory for caching
# scenes.
# If set to true, all generic scenes (UI, inventory, etc) will be loaded
# as any other scene.
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SKIP_CACHE,
false,
{
"type": TYPE_BOOL
}
)
escoria.project_settings_manager.register_setting(
escoria.project_settings_manager.SKIP_CACHE_MOBILE,
true,
{
"type": TYPE_BOOL
}
)
# Uninstall plugin
func _exit_tree():
remove_autoload_singleton("escoria")
InputMap.erase_action(escoria.inputs_manager.SWITCH_ACTION_VERB)
InputMap.erase_action(escoria.inputs_manager.ESC_SHOW_DEBUG_PROMPT)