Files
gymkhana-actions/game/ui/commons/room_select.gd
Dennis Ploeger 746a724f5a ESC compiler rewrite
Splits the former ESC_Runner and ESC_Level_Runner into multiple dedicated managers. 
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-04 16:12:42 +02:00

36 lines
831 B
GDScript

extends OptionButton
var selected_id = 0
var options_paths = []
func _ready():
var rooms_folder = "res://game/rooms/"
var dir = Directory.new()
if dir.open(rooms_folder) == OK:
dir.list_dir_begin(true)
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
add_item(file_name)
options_paths.push_back("res://game/rooms/" + file_name + "/" +
file_name + ".tscn")
file_name = dir.get_next()
else:
escoria.logger.report_errors("room_select.gd:_ready()",
["A problem occurred while opening rooms folder."])
func _on_button_pressed():
var script = escoria.esc_compiler.compile([
":debug",
"change_scene %s" % options_paths[selected_id]
])
escoria.event_manager.queue_event(script.events['debug'])
func _on_option_item_selected(index):
selected_id = index