Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
42 lines
885 B
Plaintext
42 lines
885 B
Plaintext
# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
|
|
|
|
:setup
|
|
|
|
|
|
> [r2_bridge_closed]
|
|
# Make set_state IMMEDIATE to reach the final frame immediately
|
|
set_state r2_bridge bridge_close true
|
|
enable_terrain bridge_closed
|
|
set_interactive r2_right_platform false
|
|
|
|
> [eq ESC_LAST_SCENE room1]
|
|
teleport player r2_l_exit
|
|
# Set player look left
|
|
set_angle player 180
|
|
stop
|
|
|
|
> [eq ESC_LAST_SCENE room3]
|
|
teleport player r2_r_exit
|
|
# Set player look left
|
|
set_angle player 270
|
|
|
|
# Activate bridge, else player is stuck
|
|
#set_state r2_bridge bridge_close
|
|
#enable_terrain bridge_closed
|
|
#set_global r2_bridge_closed true
|
|
set_interactive r2_right_platform false
|
|
#set_interactive r2_bridge false
|
|
stop
|
|
|
|
|
|
|
|
:ready
|
|
|
|
# DEBUG
|
|
#set_state r2_bridge bridge_close
|
|
#enable_terrain bridge_closed
|
|
#set_global bridge_closed true
|
|
#set_interactive r2_right_platform false
|
|
## /DEBUG
|
|
|