Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
21 lines
414 B
Plaintext
21 lines
414 B
Plaintext
|
|
:setup
|
|
|
|
set_state r7_button_push button_repaired true
|
|
set_state r7_button_shift button_repaired true
|
|
set_state r7_button_follow button_repaired true
|
|
set_state r7_button_zoom button_repaired true
|
|
|
|
> [eq ESC_LAST_SCENE room6]
|
|
teleport player r7_l_exit
|
|
# Set player look right
|
|
set_angle player 180
|
|
stop
|
|
> [eq ESC_LAST_SCENE room8]
|
|
teleport player r7_r_exit
|
|
# Set player look left
|
|
set_angle player 270
|
|
stop
|
|
|
|
|