Files
gymkhana-actions/game/rooms/room02/esc/button.esc
2021-07-06 10:25:09 +02:00

51 lines
1.3 KiB
Plaintext
Executable File

:look
> [! r2_look_dialog_advance]
say player "That button must activate the bridge."
set_global r2_look_dialog_advance 1
stop
> [eq r2_look_dialog_advance 1]
say player "I already said that this button must activate the bridge."
set_global r2_look_dialog_advance 2
stop
> [eq r2_look_dialog_advance 2]
set_angle player 180
say player "Listen closely."
say player "This"
say player "button"
say player "must"
say player "activate"
say player "the bridge."
set_global r2_look_dialog_advance 3
stop
> [eq r2_look_dialog_advance 3]
say player "I give up."
say player "<sob>"
stop
:push
say player "I must USE this."
say r2_button "Bzzt, indeed."
say player "AH! A talking button."
say r2_button "I am not a button, I am a mighty AI."
say player "What?"
say r2_button "I am intelligent, like you."
say r2_button "Or, like you think you are, apparently..."
say player "Hey!"
:use
> [r2_bridge_closed]
set_state r2_bridge bridge_open
enable_terrain bridge_open
set_global r2_bridge_closed false
#set_interactive r2_right_platform true
set_interactive r2_bridge false
stop
> [!r2_bridge_closed]
set_state r2_bridge bridge_close
enable_terrain bridge_closed
set_global r2_bridge_closed true
set_interactive r2_right_platform false
set_interactive r2_bridge false
stop