Files
gymkhana-actions/game/rooms/room03/esc/room03_bridge.esc
Julian Murgia 9dbcf2b58b Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
2021-10-26 16:36:02 +02:00

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# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A ***BROKEN*** BUTTON TO USE IN ORDER TO OPEN
:setup
> [!room3_visited]
set_global room3_visited true
set_global r3_bridge_closed false
set_state r3_button button_broken
set_global button_broken true
> [r3_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r3_bridge bridge_close true
enable_terrain bridge_closed
set_interactive r3_right_platform false
> [eq ESC_LAST_SCENE room2]
teleport player r3_l_exit
# Set player look right
set_angle player 180
stop
> [eq ESC_LAST_SCENE room4]
teleport player r3_r_exit
# Set player look left
set_angle player 270
# If bridge not closed
> [!r3_bridge_closed]
set_interactive r3_right_platform false
stop
:ready
# DEBUG
#set_state r3_bridge bridge_close
#enable_terrain bridge_closed
#set_global bridge_closed true
#set_interactive r3_right_platform false
## /DEBUG