Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
17 lines
279 B
Plaintext
17 lines
279 B
Plaintext
:setup
|
|
|
|
> [r8_m_door_open]
|
|
set_state r8_m_door door_open true
|
|
|
|
> [eq ESC_LAST_SCENE room7]
|
|
teleport player r8_l_exit
|
|
# Set player look right
|
|
set_angle player 90
|
|
stop
|
|
> [eq ESC_LAST_SCENE room9]
|
|
teleport player r8_m_door
|
|
# Set player look down
|
|
set_angle player 180
|
|
stop
|
|
|