Events interruption should now work at all time (added interruption in room_selector scene) Fixed missing test in game.gd for when the player is not set Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
6 lines
131 B
Plaintext
6 lines
131 B
Plaintext
:exit_scene
|
|
set_sound_state _sound res://game/sfx/sounds/doorOpen_2.ogg false
|
|
change_scene "res://game/rooms/room12/room12.tscn"
|
|
|
|
|