Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
95 lines
1.6 KiB
Plaintext
95 lines
1.6 KiB
Plaintext
[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/save_data/esc_savegame.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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escoria_version = "0.1.0"
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game_version = "0.1.0"
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name = "Testtt1"
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date = "04/11/2021 22:13"
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main = {
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"current_scene_filename": "res://game/rooms/room01/room01.tscn",
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"last_scene_global_id": ""
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}
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globals = {
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"dialog_advance": 0,
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"dialog_popup_advance": 0,
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"room1_visited": true
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}
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objects = {
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"_camera": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"_music": {
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"active": true,
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"interactive": true,
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"state": "res://game/sfx/contemplation.ogg"
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},
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"_sound": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"_speech": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"player": {
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"active": true,
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"global_transform": Transform2D( 1, 0, 0, 1, 399, 480 ),
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"interactive": true,
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"last_deg": 71,
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"last_dir": 2,
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"state": "default"
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},
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"player_start": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_destination_point": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_destination_point2": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_destination_point3": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_r_exit": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_start": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_wall_item1": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"r1_wall_item2": {
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"active": true,
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"interactive": true,
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"state": "default"
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},
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"trigger_talk": {
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"active": true,
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"interactive": true,
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"state": "default"
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}
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}
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