Files
gymkhana-actions/game/rooms/room9/item_wall/item_wall.tscn
Julian Murgia e6f4af74a8 Fixed bug where walk action initiated by ESC would never call finished().
Also removed call to inexisting function in ESCInventoryContainer.
2021-01-28 17:12:10 +01:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[sub_resource type="Animation" id=1]
resource_name = "state_round"
tracks/0/type = "value"
tracks/0/path = NodePath("square:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("round:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=2]
resource_name = "state_square"
tracks/0/type = "value"
tracks/0/path = NodePath("square:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("round:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="item_wall" type="Area2D"]
script = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 0, 0 )
}
[node name="square" type="Line2D" parent="."]
points = PoolVector2Array( 531, 527.828, 532, 483.828, 532.586, 445.745, 533.262, 401.771, 534, 353.828, 575.992, 355.093, 617.954, 356.357, 660.945, 357.652, 700, 358.828, 700.786, 402.832, 701.536, 444.836, 702.286, 486.841, 703, 526.828, 659.007, 526.574, 619.997, 526.348, 574.998, 526.088, 530, 525.828 )
__meta__ = {
"_editor_description_": ""
}
[node name="round" type="Line2D" parent="."]
visible = false
points = PoolVector2Array( 559.845, 508.706, 537.622, 482.513, 532.586, 445.745, 537.622, 414.255, 551.908, 384.095, 578.101, 366.633, 617.954, 356.357, 659.058, 363.458, 677.313, 375.364, 692.393, 399.175, 701.918, 441.241, 694.774, 484.101, 677.313, 504.737, 652.708, 518.23, 622.548, 526.167, 586.038, 518.23, 558.258, 506.324 )
__meta__ = {
"_editor_description_": ""
}
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( 0, 265.2 )
polygon = PoolVector2Array( 528, 85, 529, 264, 708, 263, 706, 85 )
[node name="animation" type="AnimationPlayer" parent="."]
anims/state_round = SubResource( 1 )
anims/state_square = SubResource( 2 )