Files
gymkhana-actions/game/rooms/room3/background.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room2/bridge.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/rooms/room3/smoke.png" type="Texture" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=4]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.830189 )
colors = PoolColorArray( 1, 1, 1, 1, 0.353516, 0.353516, 0.353516, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0.0886364 ), 0.0, 0.0, 0, 0, Vector2( 0.612766, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.770213, 0.95 ), -1.55372, -1.55372, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
lifetime_randomness = 0.2
emission_shape = 1
emission_sphere_radius = 1.0
flag_disable_z = true
gravity = Vector3( 0, -9.81, 0 )
angular_velocity = 14.47
orbit_velocity = 0.0
orbit_velocity_random = 1.0
radial_accel = 3.97
radial_accel_random = 0.63
angle = 160.0
angle_random = 1.0
scale = 0.5
scale_random = 0.45
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
[sub_resource type="Animation" id=6]
resource_name = "button_broken"
tracks/0/type = "value"
tracks/0/path = NodePath("Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=7]
resource_name = "button_repaired"
tracks/0/type = "value"
tracks/0/path = NodePath("Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="background" type="TextureRect"]
margin_right = 1300.0
margin_bottom = 561.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
[node name="r_platform" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
[node name="bridge" parent="." instance=ExtResource( 2 )]
global_id = "r3_bridge"
[node name="button" type="Sprite" parent="."]
script = ExtResource( 4 )
global_id = "r3_button"
esc_script = "res://game/rooms/room3/esc/button.esc"
tooltip_name = "button"
dialog_color = Color( 1, 1, 1, 1 )
[node name="lines" type="Line2D" parent="button"]
position = Vector2( 0, -266.591 )
points = PoolVector2Array( 322.305, 390.985, 322.305, 439.068, 368.698, 440.037, 368.974, 392.399, 319.028, 391.549 )
[node name="Polygon2D" type="Polygon2D" parent="button/lines"]
visible = false
polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
[node name="Particles2D" type="Particles2D" parent="button"]
position = Vector2( 344.768, 142.144 )
amount = 16
lifetime = 4.0
preprocess = 1.99
speed_scale = 1.39
process_material = SubResource( 5 )
texture = ExtResource( 3 )
__meta__ = {
"_editor_description_": ""
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="button"]
anims/button_broken = SubResource( 6 )
anims/button_repaired = SubResource( 7 )
[node name="interact_pos" type="Position2D" parent="button"]
position = Vector2( 347.767, 378.011 )
[node name="area" type="Area2D" parent="button"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="button/area"]
polygon = PoolVector2Array( 319.633, 122.126, 320.427, 177.685, 371.224, 176.098, 372.811, 121.332 )