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185
web/pack/config/reviveme-common.toml
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185
web/pack/config/reviveme-common.toml
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#If debug mode should be activated (just for testing and troubleshooting)
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Debug_Mode = false
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["Self-Revive Settings"."General Settings"]
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#List of all your self-revive options (Duplicate options are allowed). Self-revive options refresh from this list when the revive penalty ends. OPTIONS: CHANCE, RANDOM_ITEMS, SPECIFIC_ITEM, KILL, STATUS_EFFECTS, EXPERIENCE
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SELF_REVIVE_OPTIONS = ["SPECIFIC_ITEM", "RANDOM_ITEMS", "CHANCE", "KILL", "STATUS_EFFECTS", "EXPERIENCE"]
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#Max self revives (setting to 0 will disable self-revive) (setting to -1 will disable the self-revive max) (In multiplayer self-revive will only be disabled when you reach the max) Refreshes when penalty timer ends.
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# Default: 3
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# Range: > -1
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Max_Self_revives = 3
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#If self-revive should be disabled if a player places you in the fallen state
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Disable_Self_Revive_On_PVP = false
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#If the chosen self-revive options are picked randomly.
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Randomize_Self_Revive_Options = true
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#If the mod should only pick self-revive options that you would meet the requirements for (when possible)
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Only_Use_Available_Options = false
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#Increases the cost of self-revival options each time you self-revive. Stacks additively. Resets to 0 on fallen penalty timer expiration.
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# Default: 0.25
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# Range: 0.0 ~ 1.0
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Self_Penalty_Percentage = 0.25
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["Self-Revive Settings"."Revive Type Settings".Chance]
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#How high your chance is to revive. (Affected by penalty)
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# Default: 0.75
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# Range: 0.0 ~ 1.0
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Revive_Chance = 0.75
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#If you should die instantly if you fail the chance check.
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Kill_On_Fail = false
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["Self-Revive Settings"."Revive Type Settings"."Random Items"]
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#Percentage to lose for sacrificial items. (Affected by penalty)
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# Default: 0.25
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# Range: 0.0 ~ 1.0
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Item_Loss_Percentage = 0.25
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#Should check hotbar when sacrificing items
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Include_Hotbar_Items = false
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["Self-Revive Settings"."Revive Type Settings"."Specific Item"]
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#Item that you wish to sacrifice. Usage: MODID:ITEM
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Item_ID = "minecraft:golden_apple"
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#If the item name should show
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Show_Item_Name = true
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#How much of the specific item is needed.
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# Default: 3
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# Range: > 0
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Item_Count = 3
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#NBT Data for the specific item (stored in the CUSTOM_DATA Data component) (Don't forget the curly brackets! {})
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Item_Data = "{}"
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["Self-Revive Settings"."Revive Type Settings".Kill]
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#Amount of Living Entities you must kill before the death timer runs out.
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# Default: 2
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# Range: > 0
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Kill_Count = 2
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#Time in SECONDS you have to kill the needed amount of Living Entities. (Affected by penalty)
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# Default: 20
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# Range: > 0
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Kill_Time = 20
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["Self-Revive Settings"."Revive Type Settings"."Status Effects"]
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#List of harmful effects that shouldn't be chosen. Add "//" to make it a whitelist instead. You can also use parts of an effect Usage: (ModId:PotionEffect) 'minecraft:slowness' or 'slowness' or 'minecraft'
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Harmful_Effects_Blacklist = ["minecraft:unluck", "minecraft:instant_damage"]
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#How long the harmful effects will last for. (Affected by penalty)
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# Default: 12
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# Range: > 0
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Effect_Duration = 12
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#If Revive effects should be disabled when reviving with this self-revive type.
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Disable_Revive_Effects = true
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["Self-Revive Settings"."Revive Type Settings".XP]
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#Percentage of XP you should lose to revive. (Affected by penalty)
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# Default: 0.4000000059604645
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# Range: 0.0 ~ 1.0
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XP_Loss_Percentage = 0.4000000059604645
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#The minimum amount of XP levels needed.
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# Default: 15
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# Range: > 0
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Minimum_XP_Level = 15
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["Fallen State Settings"."General Settings"]
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#If the regular Death Event should run first before this mod does (if Death event runs first and player death is cancelled, Revive-Me code will not execute. Same thing vice-versa.)
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Run_Death_Event_First = true
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#If you can give up and die
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Can_Give_Up = true
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#If you should die instantly if you disconnect while in the fallen state
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Die_On_Disconnect = false
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#If the player can use their inventory while fallen
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#Allowed Values: NO, LOOK_ONLY, YES
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Interact_With_Inventory = "LOOK_ONLY"
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#Potion effects the player has while fallen (ModId:PotionEffect:Amplification)(minecraft:slowness:0)
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Downed_Effects = ["minecraft:slowness:3"]
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#Commands the player isn't allowed to use while fallen. Type "/" to block all commands. Type "//" to make this a whitelist.
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Blocked_Commands = []
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#Keybinds that you can use while in the fallen state. (You can put a piece or the full name of a keybind. (Check the translation json for keybinding names (en_us.json for example))
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#Example of binding: 'key.fullscreen' or 'fullscreen' will let you use the 'Toggle Fullscreen' keybinding while in the fallen state)
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Allowed_Keybinds = []
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#How long the Help call effects will last in SECONDS
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# Default: 10.0
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# Range: 1.0 ~ 1.7976931348623157E308
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Revive_Help_Duration = 10.0
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#How far you can see glowing players
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# Default: 80.0
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# Range: 0.0 ~ 1.7976931348623157E308
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Revive_Glow_Max_Distance = 80.0
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#How far you can see the death timer for a player in the fallen state.
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# Default: 40.0
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# Range: 0.0 ~ 1.7976931348623157E308
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Death_Timer_Max_Distance = 40.0
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["Fallen State Settings"."Timer Settings"]
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#How long you have before death. Setting to 0 will disable the timer
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# Default: 60
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# Range: > 0
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Time_Left = 60
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#How much time (in seconds) your death timer loses each time you fall. (Less than 1 is a percentage of max death time, -1 will take away the max)
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# Default: 5.0
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# Range: -1.0 ~ 1.7976931348623157E308
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Time_Reduction_Penalty = 5.0
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#how long the revive penalty effects will last in SECONDS
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# Default: 45.0
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# Range: 0.0 ~ 1.7976931348623157E308
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Revive_Penalty_Timer = 45.0
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#How much time (in seconds) must pass before you may be killed by other players. Affected by time reduction penalty. Setting to -1 will disable this
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# Default: 10
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# Range: > -1
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PVP_Timer = 10
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["Fallen State Settings"."Movement Settings"]
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#What pose you have whilst fallen
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#Allowed Values: CROUCH, PRONE, SLEEP
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Fallen_Pose = "CROUCH"
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#If the player may jump while fallen
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#Allowed Values: YES, LIQUID_ONLY, NO
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Can_Jump = "YES"
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#If the player may move while fallen
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Can_Move = true
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["Revive Settings"."Revivee Settings"]
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#How much health you will be revived with, -1 is max health, Less than 1 is percentage
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# Default: 10.0
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# Range: -1.0 ~ 2.147483647E9
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Revive_Health = 10.0
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#How much food you will be revived with, -1 is max food, Less than 1 is percentage
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# Default: 6.0
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# Range: -1.0 ~ 2.147483647E9
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Revive_Food = 6.0
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#How many seconds of invulnerability you have on revive
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# Default: 5.0
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# Range: 0.0 ~ 3.4028234663852886E38
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Revive_Invuln_Time = 5.0
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#Give back all of the potion effects the player had before entering the fallen state
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Revert_Effects_On_Revive = false
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["Revive Settings"."Reviver Settings"]
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#How long to revive someone
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# Default: 3
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# Range: > 0
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Revive_Time = 3
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#What the reviver will lose
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#Allowed Values: NONE, HEALTH, EXPERIENCE, FOOD, ITEM
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Penalty_Type = "FOOD"
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#Amount that will be taken from reviver, Numbers below 1 and greater than 0 will turn it into a percentage
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Penalty_Amount = 10.0
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#Item used to revive fallen players (Only if you selected ITEM as penalty type). Usage: MODID:ITEM
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Revive_Item = "minecraft:golden_apple"
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#Item data used to revive fallen players (Only if you selected ITEM as penalty type) (stored in the CUSTOM_DATA Data component) (Don't forget the curly brackets! {}).
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Revive_Item_Data = "{}"
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#If revive should be cancelled when taking damage
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Cancel_Revive_On_Damage = false
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["Chat Settings"]
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#Silence the revive and fallen chat messages
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Silence_Regular_Messages = false
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#Silence command chat messages
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Silence_Command_Messages = false
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#If chat messages from this mod should be sent to everyone. If false, will only send to those nearby
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Universal_Chat_Messages = true
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["Client Settings"]
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#Makes self-revive UI smaller, more compact
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Compact_UI = false
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#Controls how loud Revive Me! sounds are
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# Default: 0.699999988079071
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# Range: 0.0 ~ 1.0
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Sound_Level = 0.699999988079071
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