["Dog Render"] #Enables the particle effect on Full Kami dogs. enable_kami_particles = false #Disable this if you want to force all PackPuppy Dog to not render their Chest. render_chest = true #Enable this if you prefer to have The Classical Skin rendered on all dog regardless. always_render_classical = false #When enabled, Dogs will show injured texture while incapacitated. render_incapacitated_overlay = true #When sneaking, a part of the dog's name will be rendered with a certain color #, the length of the part is based on the health percentage the dog has left render_health_in_name = true #Configure what will be displayed in the middle of #each of the info section (e.g Hunger, Gender, Mode) when rendering #the Dog Status String located above the main Dog Name String. dog_info_seperator = " ยท " #Configure the format that will be used to display hunger value #when rendering the Dog Status String located above the main #Dog Name String. dog_info_hunger_format = "%d" #Render a universal dog inventory access button in your inventory gui. #If this is turned off, you can still access the button via the dog's #GUI in Talents > Pack Puppy. dog_inv_button_in_inv = true #Set a custom position for the universal dog inventory access button here. #Can be utilized when the button overlaps with another mod's GUI feature or you #simply prefer it being in a different position. #This option only affects the Survival inventory screen. #The position is the offset of the button is the offset from the top left corner #of the box wrapping the whole inventory gui. # Default: 78 # Range: -500 ~ 500 dog_inv_button_in_inv_x = 78 # Default: 48 # Range: -500 ~ 500 dog_inv_button_in_inv_y = 48 #If the default incapacitated texture proof too many graphics. #You can substitute this friendlier texture instead. render_incap_txt_less_graphic = false #Render the dogs' name whose owner is not you with a different color. render_diffowner_name_different = true #Do not render dogs' names whose owner is not you. render_diffowner_name_dont = false #Always render dog nametags regardless even if the player blocks it by F1 mode. always_render_dog_name = false #Attempt to block third parties from rendering overlays that may conflict #with DT's built-in tag. It is recommended that this be achieved via the target third-party's #configurations if they have the option to disable nametag overlay for certain mobs #(Which they should). This option should only be used as the last resort. block_third_party_nametag = false #By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod #is used to render The Classical Skin, this is to avoid conflicts with resource packs #like Fresh Animations which are directly using the in-game wolf texture. Turning this on #will make DTN directly reference the in-game texture. use_vanilla_res_for_classical = false #Show a fun icon on world loading screen. world_load_icon = true #Move the world load icon to the right corner. world_load_icon_r = false #Set the world load icon offset from the corner. # Default: 0 # Range: -500 ~ 500 world_load_icon_x = 0 # Default: 0 # Range: -500 ~ 500 world_load_icon_y = 0 #DTN's fun little world loading icon will occasionally #show Ammy instead of Classical Pale. Disable this #to force the icon to always show Classical Pale. ammy_spinna = true #Determine if dogs will render their armor. render_armor = true #Determine if dogs still render with a red overlay upon hurt like they usually do. #This can be toggled on if the user prefers to not have the red overlay and relies on the animation #to indicate hurting. block_red_overlay_when_hurt = false #Display extra smoke when the dog is on fire. display_smoke_when_on_fire = true #By default, dogs will render items in their mouth, regardless of models. #This can be disabled if you prefer not to render it on some #less compatible model. mouth_item_force_render = true #Specify the max latency allowed before force adjusting the animation time #client side to sync with server's animation time. The unit is in ticks. #Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7. # Default: 10 # Range: > -2147483648 max_animation_latency_allowed = 10 #Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor #which allows DTN to directly use any texture which the armor item provided #for the player, thus better replicating third-party armor. Set this to true #if you prefer to use the old system instead. use_legacy_dog_armor_render = false #By default, DTN will try querying models from third parties designed for the player when #rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or #DTN provided model designed for Dogs (specified by the below option). use_third_party_player_helmet_model = false #By default, if there is no custom Helmet Armor model for the Helmet Item, #DTN will use its own helmet armor model designed for DTN Dog to #render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead. use_player_helmet_model_by_default = false #Enable this to allow every World which is running on this Minecraft #instance's Integrated Server to provide new players with a Starter Bundle #regardless of the world's serverconfig. enable_starter_bundle_by_default = false #Some special Dog Variants may display some special effects #clientside. Set this to false to disable this behaviour. dog_variant_client_effect = true #Disable this to prevent Radio Collars from being rendered in case if #the server requires those or Locator Orb to be present to be tracked #using the Canine Tracker and you prefer to make the tracker invisible. render_radio_collar = true #Always render Overlay Accessories on Dogs as Translucent #This is to prevent Special Variant's overlay to override on the Overlay Accessories translucent_all_overlay = true #Enable this to hide Wolf Mount Dog's Status Overlay when riding it. hide_wolf_mount_status = false #Enable this to hide Wolf Mount Dog's Status Overlay when riding it in Creative. hide_wolf_mount_status_creative = true #Use DTN's Dedicated Wolf Mount Overlay when riding the Dog to show its #status. This will takes up two health lines and will render where #the Vanilla Vehicle Health is and instead of it. dtn_wolf_mount_overlay = true #Force DTN's Dedicated Wolf Mount Overlay to always render Dog #Health and Dog Hunger in percentages. #When disabled, these entries will be rendered as their absolute #values and only if the max values of these entries exceed 3 digits, #they will be rendered as percentages. dtn_wolf_mount_overlay_percent = true #By default, DTN will render your Dogs' Names through walls. Disable #this to make Owned Dogs' Names no longer visible through walls. show_dog_name_thru_wall = true #Enable this if you want to automatically clear the Dog Bed Model #Cache every time Tags is updated on client side. dog_bed_clear_cache_auto = false #Configure the maximum value of Dog Bed variants that will be rendered. #If the amount of Dog Bed variants rendered exceeds this limit, #other variants will be rendered as the default variant. #To reset the cache, do a resource reload (F3+T). #Set this option to any value less than zero to remove the limit. # Default: 65536 # Range: > -2147483648 max_dog_bed_model_cache = 65536