# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # Config for Gadgets Against Grind temporal_pouch { # Max amount of grains a Pouch can hold # Default: 2147483647; Range: [0 ~ 2147483647] I:pouch_capacity=2147483647 # List of levels that the Temporal Pouch will not work in # Default: [ S:level_filter < > # If true, the Temporal Pouch will instead *only* work in the levels specified in the level_filter list # Default: false B:invert_level_filter=false # Amount of grains used per click of the Temporal Pouch # (this is currently equivalent to the 'ticks' accrued by a player) # # Default: 600; Range: [1 ~ 2147483647] I:grains_used=600 # Time (in seconds) that a block is accelerated per use, default is 30 seconds. # This determines the 'worth' of grains as displayed in the Pouch's tooltip. # # Default: 30; Range: [1 ~ 60] I:duration_per_use=30 # Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256 # # Default: 8; Range: [1 ~ 16] I:max_rate=8 # Whether the Temporal Pouch is allowed to accelerate random ticks # Default: true B:allow_random_ticks=true # Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated # On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick) # Actual value is (config value) / (random tick game rule) # # Default: 4096; Range: [256 ~ 65536] I:random_tick_chance=4096 } misc { # Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32 # Default: 64; Range: [1 ~ 512] I:no_solicitors_radius=64 escape_rope { } escape_rope { # Maximum durability of the rope, default is 512 # Default: 512; Range: [0 ~ 32767] I:durability=512 # Time (in ticks) it takes to use the rope, default is 3 seconds # Default: 60; Range: [0 ~ 72000] I:warmup=60 # Time (in ticks) the player has to wait after using the rope, default is 10 seconds # Default: 200; Range: [0 ~ 72000] I:cooldown=200 } hearthstone { } hearthstone { # Maximum durability of the stone, default is 64 # Default: 64; Range: [0 ~ 32767] I:durability=64 # Maximum durability of the energized hearthstone, default is 256 # Default: 256; Range: [0 ~ 32767] I:energized_durability=256 # Maximum range of the stone, set to -1 for unlimited range # Default: -1; Range: [-1 ~ 2147483647] I:range=-1 # Damage multiplier for using the stone across dimensions, default is 2 # Set to -1 to disable teleporting across dimensions # # Default: 2; Range: [-1 ~ 32767] I:dimension_multiplier=2 # Time (in ticks) it takes to use the stone, default is 5 seconds # Default: 100; Range: [0 ~ 72000] I:warmup=100 # Time (in ticks) the player has to wait after using the stone, default is 60 seconds # Default: 1200; Range: [0 ~ 72000] I:cooldown=1200 # Whether the stone should teleport a player to the spawn point if they have no respawn point # Default: true B:allow_world_spawn=true # Whether the stone should use a charge on the player's respawn anchor, if applicable # Default: true B:use_anchor_charge=true # Whether the stone should ignore checking whether the spawn block is still valid and unobstructed # Default: false B:ignore_spawn_block=false } } dynamite { # Radius (in blocks) of the Mining Dynamite's explosion, default is 7 # Default: 7; Range: [1 ~ 64] I:mining_radius=7 # Controls whether the Mining Dynamite should give the Haste status effect if it hits a player # Default: true B:mining_gives_haste=true # Radius (in blocks) of the Fishing Dynamite's explosion, default is 4 # Default: 4; Range: [1 ~ 64] I:fishing_radius=4 # Controls whether the Fishing Dynamite should instakill fish # If false, the Fishing Dynamite will instead deal 2x damage to fish # # Default: true B:fishing_instakill=true # Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish # Default: true B:fishing_damage_all=true # Controls what entities the Fishing Dynamite should target as fish # Valid values are: tag, water_animal, abstract_fish, hybrid (default) # tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default # water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals! # abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish # hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable # S:fishing_targets=hybrid # Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite # (This value is random and biased towards dropping less the more fish were already hit by the explosion) # # Default: 5; Range: [0 ~ 16] I:fishing_additional_loot=5 }