#If debug mode should be activated (just for testing and troubleshooting) Debug_Mode = false ["Self-Revive Settings"."General Settings"] #List of all your self-revive options (Duplicate options are allowed). Self-revive options refresh from this list when the revive penalty ends. OPTIONS: CHANCE, RANDOM_ITEMS, SPECIFIC_ITEM, KILL, STATUS_EFFECTS, EXPERIENCE SELF_REVIVE_OPTIONS = ["SPECIFIC_ITEM", "RANDOM_ITEMS", "CHANCE", "KILL", "STATUS_EFFECTS", "EXPERIENCE"] #Max self revives (setting to 0 will disable self-revive) (setting to -1 will disable the self-revive max) (In multiplayer self-revive will only be disabled when you reach the max) Refreshes when penalty timer ends. # Default: 3 # Range: > -1 Max_Self_revives = 3 #If self-revive should be disabled if a player places you in the fallen state Disable_Self_Revive_On_PVP = false #If the chosen self-revive options are picked randomly. Randomize_Self_Revive_Options = true #If the mod should only pick self-revive options that you would meet the requirements for (when possible) Only_Use_Available_Options = false #Increases the cost of self-revival options each time you self-revive. Stacks additively. Resets to 0 on fallen penalty timer expiration. # Default: 0.25 # Range: 0.0 ~ 1.0 Self_Penalty_Percentage = 0.25 ["Self-Revive Settings"."Revive Type Settings".Chance] #How high your chance is to revive. (Affected by penalty) # Default: 0.75 # Range: 0.0 ~ 1.0 Revive_Chance = 0.75 #If you should die instantly if you fail the chance check. Kill_On_Fail = false ["Self-Revive Settings"."Revive Type Settings"."Random Items"] #Percentage to lose for sacrificial items. (Affected by penalty) # Default: 0.25 # Range: 0.0 ~ 1.0 Item_Loss_Percentage = 0.25 #Should check hotbar when sacrificing items Include_Hotbar_Items = false ["Self-Revive Settings"."Revive Type Settings"."Specific Item"] #Item that you wish to sacrifice. Usage: MODID:ITEM Item_ID = "minecraft:golden_apple" #If the item name should show Show_Item_Name = true #How much of the specific item is needed. # Default: 3 # Range: > 0 Item_Count = 3 #NBT Data for the specific item (stored in the CUSTOM_DATA Data component) (Don't forget the curly brackets! {}) Item_Data = "{}" ["Self-Revive Settings"."Revive Type Settings".Kill] #Amount of Living Entities you must kill before the death timer runs out. # Default: 2 # Range: > 0 Kill_Count = 2 #Time in SECONDS you have to kill the needed amount of Living Entities. (Affected by penalty) # Default: 20 # Range: > 0 Kill_Time = 20 ["Self-Revive Settings"."Revive Type Settings"."Status Effects"] #List of harmful effects that shouldn't be chosen. Add "//" to make it a whitelist instead. You can also use parts of an effect Usage: (ModId:PotionEffect) 'minecraft:slowness' or 'slowness' or 'minecraft' Harmful_Effects_Blacklist = ["minecraft:unluck", "minecraft:instant_damage"] #How long the harmful effects will last for. (Affected by penalty) # Default: 12 # Range: > 0 Effect_Duration = 12 #If Revive effects should be disabled when reviving with this self-revive type. Disable_Revive_Effects = true ["Self-Revive Settings"."Revive Type Settings".XP] #Percentage of XP you should lose to revive. (Affected by penalty) # Default: 0.4000000059604645 # Range: 0.0 ~ 1.0 XP_Loss_Percentage = 0.4000000059604645 #The minimum amount of XP levels needed. # Default: 15 # Range: > 0 Minimum_XP_Level = 15 ["Fallen State Settings"."General Settings"] #If the regular Death Event should run first before this mod does (if Death event runs first and player death is cancelled, Revive-Me code will not execute. Same thing vice-versa.) Run_Death_Event_First = true #If you can give up and die Can_Give_Up = true #If you should die instantly if you disconnect while in the fallen state Die_On_Disconnect = false #If the player can use their inventory while fallen #Allowed Values: NO, LOOK_ONLY, YES Interact_With_Inventory = "LOOK_ONLY" #Potion effects the player has while fallen (ModId:PotionEffect:Amplification)(minecraft:slowness:0) Downed_Effects = ["minecraft:slowness:3"] #Commands the player isn't allowed to use while fallen. Type "/" to block all commands. Type "//" to make this a whitelist. Blocked_Commands = [] #Keybinds that you can use while in the fallen state. (You can put a piece or the full name of a keybind. (Check the translation json for keybinding names (en_us.json for example)) #Example of binding: 'key.fullscreen' or 'fullscreen' will let you use the 'Toggle Fullscreen' keybinding while in the fallen state) Allowed_Keybinds = [] #How long the Help call effects will last in SECONDS # Default: 10.0 # Range: 1.0 ~ 1.7976931348623157E308 Revive_Help_Duration = 10.0 #How far you can see glowing players # Default: 80.0 # Range: 0.0 ~ 1.7976931348623157E308 Revive_Glow_Max_Distance = 80.0 #How far you can see the death timer for a player in the fallen state. # Default: 40.0 # Range: 0.0 ~ 1.7976931348623157E308 Death_Timer_Max_Distance = 40.0 ["Fallen State Settings"."Timer Settings"] #How long you have before death. Setting to 0 will disable the timer # Default: 60 # Range: > 0 Time_Left = 60 #How much time (in seconds) your death timer loses each time you fall. (Less than 1 is a percentage of max death time, -1 will take away the max) # Default: 5.0 # Range: -1.0 ~ 1.7976931348623157E308 Time_Reduction_Penalty = 5.0 #how long the revive penalty effects will last in SECONDS # Default: 45.0 # Range: 0.0 ~ 1.7976931348623157E308 Revive_Penalty_Timer = 45.0 #How much time (in seconds) must pass before you may be killed by other players. Affected by time reduction penalty. Setting to -1 will disable this # Default: 10 # Range: > -1 PVP_Timer = 10 ["Fallen State Settings"."Movement Settings"] #What pose you have whilst fallen #Allowed Values: CROUCH, PRONE, SLEEP Fallen_Pose = "CROUCH" #If the player may jump while fallen #Allowed Values: YES, LIQUID_ONLY, NO Can_Jump = "YES" #If the player may move while fallen Can_Move = true ["Revive Settings"."Revivee Settings"] #How much health you will be revived with, -1 is max health, Less than 1 is percentage # Default: 10.0 # Range: -1.0 ~ 2.147483647E9 Revive_Health = 10.0 #How much food you will be revived with, -1 is max food, Less than 1 is percentage # Default: 6.0 # Range: -1.0 ~ 2.147483647E9 Revive_Food = 6.0 #How many seconds of invulnerability you have on revive # Default: 5.0 # Range: 0.0 ~ 3.4028234663852886E38 Revive_Invuln_Time = 5.0 #Give back all of the potion effects the player had before entering the fallen state Revert_Effects_On_Revive = false ["Revive Settings"."Reviver Settings"] #How long to revive someone # Default: 3 # Range: > 0 Revive_Time = 3 #What the reviver will lose #Allowed Values: NONE, HEALTH, EXPERIENCE, FOOD, ITEM Penalty_Type = "FOOD" #Amount that will be taken from reviver, Numbers below 1 and greater than 0 will turn it into a percentage Penalty_Amount = 10.0 #Item used to revive fallen players (Only if you selected ITEM as penalty type). Usage: MODID:ITEM Revive_Item = "minecraft:golden_apple" #Item data used to revive fallen players (Only if you selected ITEM as penalty type) (stored in the CUSTOM_DATA Data component) (Don't forget the curly brackets! {}). Revive_Item_Data = "{}" #If revive should be cancelled when taking damage Cancel_Revive_On_Damage = false ["Chat Settings"] #Silence the revive and fallen chat messages Silence_Regular_Messages = false #Silence command chat messages Silence_Command_Messages = false #If chat messages from this mod should be sent to everyone. If false, will only send to those nearby Universal_Chat_Messages = true ["Client Settings"] #Makes self-revive UI smaller, more compact Compact_UI = false #Controls how loud Revive Me! sounds are # Default: 0.699999988079071 # Range: 0.0 ~ 1.0 Sound_Level = 0.699999988079071