[compass-behavior] #Maximum search radius of blocks (in blocks). Large values may result in lag issues. # Default: 100 # Range: > 1 blockSearchRadiusLimit = 100 #Maximum search radius of containers (in blocks). Large values may result in lag issues. # Default: 100 # Range: > 1 containersSearchRadiusLimit = 100 #Maximum radius of search for entities # Default: 200 # Range: > 1 entitySearchRadiusLimit = 200 #Maximum wide search radius (in blocks). Large values may result in serious lag issues. # Default: 200 # Range: > 1 wideSearchRadiusLimit = 200 #How often the compass search target will be updated. Low values can cause SERIOUS performance problems. # Default: 50 # Range: > 1 search_rate = 50 #Will experience be drained for using the compass? xp_drain = false #How much XP will be drained from player when Compass is active? # Default: 2 # Range: > 0 xp_cost = 2 #How often experience will be spent for using the compass? # Default: 300 # Range: > 1 xp_drain_rate = 300 [compass-functions] #Allows players to search for blocks. block_search = true #Allows players to search for containers (chests, furnaces, etc.) based on their contents. container_search = true #Allows players to search for mobs based on their Spawn Eggs. mob_search = true #Allows players to search for mobs based on their drop. drop_search = true #Allows players to search for Villagers based on their trade items. villager_search = true #Allows players to search for items lying on the ground. item_entity_search = true #Allows players to search for fluids based on their buckets. fluid_search = true #Allows players to search for spawners. mob_spawner_search = true #Allows players to search for entities based on their inventories. mob_inventory_search = true #Allows the player to use a search function that has a wider search radius. enableWiderSearch = true #Setting the value to true will make the compass search for all objects except those specified in the list. #Setting it to false will make the compass search only for objects listed in the list. black_list_filter_type = true #Enables the slow search mode forcibly. It cannot be disabled in the game forcedLazySearchMode = false #Will the player in the game be able to access the HUD that displays information about the found object? enableHud = true #Items and blocks in this list will be filtered based on the filtering mode set above. #Example: ["minecraft.diamond_block", "minecraft.carrot", "twilightforest.cicada"] filter_by_names = [] #Items and blocks in this list will be filtered based on their tags. #Example: ["forge:stone"] filter_by_tags = [] #Entities in this list will be filtered based on their names. #Example: ["entity.minecraft.trader_llama", "entity.mowziesmobs.foliaath"] filter_entities = [] #All items and blocks will (not) be searched if the mod they belong to is in the list below mods_filter_items = [] #Entities in this list will be filtered based on what mod they are from. #Example: ["creeperoverhaul", "deeperdarker", "minecraft"] mods_filter_entities = [] #Anything related to the mods in the list below will (not) be searched by compass. #Example: ["alexscaves", "ae2", "minecraft"] mods_filter = [] [compass-compatibility] #JEI/REI interaction -> drag and drop items from the JEI/REI panel to the compass inventory #Enable interaction with the REI panel rei_compatibility = true #Enable interaction with the JEI panel jei_compatibility = true #Enable the search for the contents of chests and minecarts from the Lootr mod that have not yet been opened by the player lootr_compatibility = true #Allows to show Jade tooltips regarding blocks/entities that you can/can't search for jade_compatibility = true #Allows to show TOP tooltips regarding blocks/entities that you can/can't search for top_compatibility = true