#. #Teleport wand [wand] #. #. #Teleport range. # Default: 10 # Range: > 1 range = 10 #. #How many air units consumes. # Default: 30 # Range: > 1 airAmount = 30 #. #Cooldown after usage. # Default: 10 # Range: > 1 cooldown = 10 #. #Hand teleporter [hand_teleporter] #. #. #Cooldown after usage. # Default: 20 # Range: > 1 cooldown = 20 #. #Uses air to work. useAir = false #. #How many air units consumes. # Default: 30 # Range: > 1 airAmount = 30 #. #Uses durability to work. useDurability = false #. #How much damage get when used air units consumes. # Default: 1 # Range: > 1 durabilityAmount = 1 #. #Uses experience to work. useXp = false #. #How much experience consumes. # Default: 100 # Range: > 1 xpAmount = 100 #. #Mechanical teleporter [mechanical_teleporter] #. #. #Automatic force chunk load. autoChunkLoad = true #. #Range for the automatic force chunk loading. # Default: 2 # Range: > 1 autoChunkLoadRange = 2 #. #Required fluid ammount. # Default: 500 # Range: > 1 requiredFluidAmount = 500 #. #Misc [other] #. #Range for the Ender potato teleportation. # Default: 32 # Range: > 1 enderFluidTeleportRange = 32 #. #Stress values [stressValues.v1] #. #. #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [stressValues.v1.impact] mechanical_teleporter = 8.0