{ # When enabled, light sources near spawners will be broken to allow for mob spawning. # Default: false break_light_sources_near_spawners: false # When enabled, the light level around spawners will be ignored for mob spawning. # Default: false ignore_light_level_for_spawners: false # Sparse structures configuration. See https://github.com/MCTeamPotato/SparseStructuresReforged/tree/1201 for more information. sparse_structures: { # Whether sparse structures are enabled. enabled: false # The global spread factor for all structures when no custom spread factor is defined. global_spread_factor: 2.0d # Custom spread factors for specific structures. custom_spread_factors: [ ] } }