#Enable No Soliciting module noSolicitingEnabled = true #Range in chunks for no soliciting banner. # Default: 6 # Range: > 1 noSolicitingChunkRangeBanner = 6 #Range in chunks for players holding a restraining order. # Default: 6 # Range: > 1 noSolicitingChunkRangePlayer = 6 #Range in chunks for players holding a restraining order. # Default: 6 # Range: > 1 noSolicitingChunkRangeCarpet = 6 #Enable No Raider module noRaiderEnabled = true #Block range for muffling sounds with the sound muffler. # Default: 8 # Range: > 1 soundMufflerBlockRange = 8 #Enable Hoe planting module hoePlantingEnabled = true #Additional height for sugar cane and cactus when growing on snad # Default: 3 # Range: > 0 additionalGrowthHeight = 3 #How many extra growth ticks to apply when on snad # Default: 5 # Range: > 0 additionalGrowthTicks = 5 #Damage done by drit when you step on it # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 dritDamage = 2.0 #Tick rate for the fluid hopper. Lower number is faster ticking. # Default: 10 # Range: > 1 fluidHopperTickRate = 10 #Minimum tick rate for the redstone clock. Set this higher if you're worried about performance. # Default: 5 # Range: 1 ~ 24 minimumRedstoneClockTick = 5 #Get rid of the "too far away" and "there are monsters nearby" errors when trying to sleep. betterSleepEnabled = true #Enable No Trampling module noTramplingEnabled = true #Enable Flower Duplication. Duplicate small flowers when bonemealed just like tall flowers flowerDuplicationEnabled = true #When true using a wind charge will replenish some of the players air supply windChargeAirSupplyEnabled = true #How much air should a charge refill. Full air supply for a player is 300. # Default: 100 # Range: > 1 windChargeAirAmount = 100 #Enable Cursed Earth module cursedEarthEnabled = true