63 lines
2.1 KiB
INI
63 lines
2.1 KiB
INI
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
|
|
|
# Hostile Networks Config
|
|
|
|
# All entries in this config file are synced from server to client unless noted otherwise.
|
|
|
|
|
|
power {
|
|
# The maximum FE stored in the Simulation Chamber.
|
|
# Default: 2000000; Range: [1 ~ 2147483647]
|
|
I:"Sim Chamber Power Cap"=2000000
|
|
|
|
# The maximum FE stored in the Loot Fabricator.
|
|
# Default: 1000000; Range: [1 ~ 2147483647]
|
|
I:"Loot Fab Power Cap"=1000000
|
|
|
|
# The FE/t cost of the Loot Fabricator.
|
|
# Default: 256; Range: [0 ~ 2147483647]
|
|
I:"Loot Fab Power Cost"=256
|
|
}
|
|
|
|
|
|
models {
|
|
# If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models!
|
|
# Default: true
|
|
B:"Right Click To Attune"=true
|
|
|
|
# Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries)
|
|
# Default: 1; Range: [0 ~ 2]
|
|
I:"Sim Chamber Upgrades Model"=1
|
|
|
|
# Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models!
|
|
# Default: true
|
|
B:"Killing Upgrades Model"=true
|
|
|
|
# If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier.
|
|
# Default: true
|
|
B:"Continuous Accuracy"=true
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# client
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Client-only options, not synced
|
|
##########################################################################################################
|
|
|
|
client {
|
|
# The anchor point for this element.
|
|
# Default: top_left
|
|
S:"Deep Learner HUD Anchor Point"=top_left
|
|
|
|
# The X offset for this element.
|
|
# Default: 0; Range: [-1000 ~ 1000]
|
|
I:"Deep Learner HUD X Offset"=0
|
|
|
|
# The Y Offset for this element.
|
|
# Default: 0; Range: [-1000 ~ 1000]
|
|
I:"Deep Learner HUD Y Offset"=0
|
|
}
|
|
|
|
|