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mechanical-smp-v1/web/pack/config/dummmmmmy-common.toml
2025-07-26 15:09:57 +02:00

39 lines
1.3 KiB
TOML

[scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""]
#Animal entities that will not be scared
mobs_blacklist = [""]
#Scaring radius
# Default: 12
# Range: 0 ~ 100
scare_radius = 12
[general]
#Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "DYNAMIC"
#Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true
#Makes monsters target a dummy that is wearing a player head
dummy_decoy = false
#Health bar color when in boss mode
#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
boss_health_bar_color = "YELLOW"
#Makes dummy drop xp when hit. Training yay! Depends on damage done
# Default: 0.0
# Range: 0.0 ~ 100.0
xp_per_damage_on_hit = 0.0
#How much health the dummy should have when in boss mode (when given a banner)
# Default: 200
# Range: 1 ~ 1000000
boss_health = 200
[mobs_damage_numbers]
#Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE"
#Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE"