Fix issue with cache duration on skins

This commit is contained in:
Jacob Gunther
2023-02-17 13:56:41 -06:00
parent a2605a02a7
commit 20f1c31fda

View File

@@ -11,7 +11,6 @@ import (
"os" "os"
"strconv" "strconv"
"strings" "strings"
"time"
"github.com/gofiber/fiber/v2" "github.com/gofiber/fiber/v2"
"github.com/mineatar-io/skin-render" "github.com/mineatar-io/skin-render"
@@ -168,12 +167,12 @@ func GetPlayerSkin(uuid string) (*image.NRGBA, bool, error) {
return nil, false, err return nil, false, err
} }
if err = r.Set(fmt.Sprintf("skin:%s", uuid), encodedSkin, time.Duration(config.Cache.SkinCacheDuration)*time.Second); err != nil { if err = r.Set(fmt.Sprintf("skin:%s", uuid), encodedSkin, config.Cache.SkinCacheDuration); err != nil {
return nil, false, err return nil, false, err
} }
if slim { if slim {
if err = r.Set(fmt.Sprintf("slim:%s", uuid), "true", time.Duration(config.Cache.SkinCacheDuration)*time.Second); err != nil { if err = r.Set(fmt.Sprintf("slim:%s", uuid), "true", config.Cache.SkinCacheDuration); err != nil {
return nil, false, err return nil, false, err
} }
} else { } else {