
#Configs related to how ding works
[ding]

	#Configs for ding to trigger when the game loads
	[ding.load]
		#Play sound when the game loads.
		playOnLoad = true
		#Resource Location based name of the sound file to play when Minecraft finishes loading.
		#EG: "ui.button.click" or "entity.experience_orb.pickup"
		#
		#This can also be a mod sound if the mod is installed.
		#EG: "modname:modsound.boing"
		#
		#If you want to use external sounds, consider looking into the mod Additional Resources
		name = "entity.experience_orb.pickup"
		#Volume of the sound (when Minecraft loads)
		#Range: 0.0 ~ 10.0
		volume = 0.25
		#Pitch of the sound (when Minecraft loads)
		#Range: 0.0 ~ 10.0
		pitch = 1.0
		#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
		category = "master"

	#Configs for ding to trigger when the world loads after connecting to a server
	[ding.world]
		#Play sound when the world loads after connecting to a server.
		playOnWorld = false
		#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
		#
		#Look at the "name" config for more details.
		nameWorld = "entity.experience_orb.pickup"
		#Volume of the sound (when the world loads after connecting to a server)
		#Range: 0.0 ~ 10.0
		volumeWorld = 0.25
		#Pitch of the sound (when the world loads after connecting to a server)
		#Range: 0.0 ~ 10.0
		pitchWorld = 1.0
		#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
		categoryWorld = "master"

	#Configs for ding to trigger when resources are reloaded
	[ding.resourcesReload]
		#Play sound when resources complete reloading. Requires game to be restarted.
		playOnResourcesReload = true
		#Resource Location based name of the sound file to play when resources complete reloading.
		#
		#Look at the "name" config for more details.
		nameResourcesReload = "entity.experience_orb.pickup"
		#Volume of the sound (when resources complete reloading)
		#Range: 0.0 ~ 10.0
		volumeResourcesReload = 0.25
		#Pitch of the sound (when resources complete reloading)
		#Range: 0.0 ~ 10.0
		pitchResourcesReload = 1.0
		#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
		categoryResourcesReload = "master"

