recipes & items
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@@ -6,4 +6,28 @@ ServerEvents.recipes(event => {
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event.recipes.create.mixing(['minecraft:obsidian'], [Fluid.water(1000), Fluid.lava(1000)])
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let inter = 'kubejs:incomplete_netherstar' // making a variable to store the transitional item makes the code more readable
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event.recipes.create.sequenced_assembly([
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Item.of('nether_star'), // this is the item that will appear in JEI as the result
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], 'prismarine_shard', [ // 'flowering_azalea_leaves' is the input
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// the transitional item is a variable, that is 'kubejs:incomplete_spore_blossom' and is used during the intermediate stages of the assembly
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event.recipes.createPressing(inter, inter),
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// like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
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event.recipes.createFilling(inter, [inter, Fluid.water(420)]),
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event.recipes.createPressing(inter, inter),
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event.recipes.createFilling(inter, [inter, Fluid.of('create_enchantment_industry:experience', 250)]),
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]).transitionalItem(inter).loops(8) // set the transitional item and the number of loops
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let interPainting = 'minecraft:painting' // making a variable to store the transitional item makes the code more readable
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event.recipes.create.sequenced_assembly([
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Item.of('dimpaintings:end_painting'), // this is the item that will appear in JEI as the result
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], interPainting, [ // 'flowering_azalea_leaves' is the input
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// the transitional item is a variable, that is 'kubejs:incomplete_spore_blossom' and is used during the intermediate stages of the assembly
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event.recipes.createPressing(inter, inter),
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event.recipes.createPressing(inter, inter),
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// like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
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event.recipes.createFilling(inter, [inter, Fluid.of('create_enchantment_industry:experience', 1000)]),
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]).transitionalItem(inter).loops(1) // set the transitional item and the number of loops
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})
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