base web
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51
web/config/everlastingabilities-common.toml
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51
web/config/everlastingabilities-common.toml
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[general]
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[general.general]
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#How many abilities should be dropped on player death.
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dropAbilitiesOnPlayerDeath = 1
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#These mobs will not be affected by hostile area potion effects such as poison or weakness. (Java regular expressions are allowed)
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friendlyMobs = ["minecraft:armor_stand", "minecraft:bat", "minecraft:bee", "minecraft:boat", "minecraft:cat", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:donkey", "minecraft:dolphin", "minecraft:fox", "minecraft:horse", "minecraft:llama", "minecraft:mule", "minecraft:mooshroom", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:pufferfish", "minecraft:polarbear", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:squid", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:egg", "minecraft:bee", "minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader", "minecraft:wolf", "minecolonies:.*"]
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#If ability effects should apply. Disable this if you don't want any abilities to work. Useful for debugging.
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tickAbilities = true
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#The multiplier for ability XP requirement
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abilityXpMultiplier = 10
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#If potion abilities should show particle effects. This will also make them appear as in-game symbols.
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showPotionEffectParticles = false
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#If players should have particle effects for the abilities they carry.
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showPlayerParticles = false
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#If on-player entities should have particle effects for the abilities they carry.
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showEntityParticles = true
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#true: Abilities drop when players die; false: Abilities drop when players die by the hand of other players.
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alwaysDropAbilities = false
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#Mobs that won't have abilities that can be dropped via totems. You can add things like 'minecraft:pig'.
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mobDropBlacklist = []
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#1/x chance for mobs to have abilities.
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mobAbilityChance = 50
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#The amount of exhaustion that should by applied to the player per active ability per second.
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exhaustionPerAbilityTick = 0.01
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#The maximum rarity of totems to spawn when a player first logs in. [0-3], -1 disables totem spawning.
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totemMaximumSpawnRarity = 1
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#The maximum amount of abilities a player can have, -1 is infinite.
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maxPlayerAbilities = -1
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[core]
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[core.general]
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#Set 'true' to enable development debug mode. This will result in a lower performance!
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debug = false
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#If mod compatibility loader should crash hard if errors occur in that process.
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crashOnModCompatCrash = false
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#If the recipe loader should crash when finding invalid recipes.
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crashOnInvalidRecipe = false
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = true
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#If the version checker should be enabled.
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versionChecker = true
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[core.ability_totem]
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#This many totems combined in a crafting grid produces a new random totem (0 to disable)
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totemCraftingCount = 3
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#When combining totems, percentage chance of getting one higher rarity than normal.
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totemCraftingRarityIncreasePercent = 15
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