[general] [general.general] #How many abilities should be dropped on player death. dropAbilitiesOnPlayerDeath = 1 #These mobs will not be affected by hostile area potion effects such as poison or weakness. (Java regular expressions are allowed) friendlyMobs = ["minecraft:armor_stand", "minecraft:bat", "minecraft:bee", "minecraft:boat", "minecraft:cat", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:donkey", "minecraft:dolphin", "minecraft:fox", "minecraft:horse", "minecraft:llama", "minecraft:mule", "minecraft:mooshroom", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:pufferfish", "minecraft:polarbear", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:squid", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:egg", "minecraft:bee", "minecraft:villager", "minecraft:iron_golem", "minecraft:wandering_trader", "minecraft:wolf", "minecolonies:.*"] #If ability effects should apply. Disable this if you don't want any abilities to work. Useful for debugging. tickAbilities = true #The multiplier for ability XP requirement abilityXpMultiplier = 10 #If potion abilities should show particle effects. This will also make them appear as in-game symbols. showPotionEffectParticles = false #If players should have particle effects for the abilities they carry. showPlayerParticles = false #If on-player entities should have particle effects for the abilities they carry. showEntityParticles = true #true: Abilities drop when players die; false: Abilities drop when players die by the hand of other players. alwaysDropAbilities = false #Mobs that won't have abilities that can be dropped via totems. You can add things like 'minecraft:pig'. mobDropBlacklist = [] #1/x chance for mobs to have abilities. mobAbilityChance = 50 #The amount of exhaustion that should by applied to the player per active ability per second. exhaustionPerAbilityTick = 0.01 #The maximum rarity of totems to spawn when a player first logs in. [0-3], -1 disables totem spawning. totemMaximumSpawnRarity = 1 #The maximum amount of abilities a player can have, -1 is infinite. maxPlayerAbilities = -1 [core] [core.general] #Set 'true' to enable development debug mode. This will result in a lower performance! debug = false #If mod compatibility loader should crash hard if errors occur in that process. crashOnModCompatCrash = false #If the recipe loader should crash when finding invalid recipes. crashOnInvalidRecipe = false #If an anonymous mod startup analytics request may be sent to our analytics service. analytics = true #If the version checker should be enabled. versionChecker = true [core.ability_totem] #This many totems combined in a crafting grid produces a new random totem (0 to disable) totemCraftingCount = 3 #When combining totems, percentage chance of getting one higher rarity than normal. totemCraftingRarityIncreasePercent = 15