34 lines
1.2 KiB
JavaScript
34 lines
1.2 KiB
JavaScript
StartupEvents.registry('item', e => {
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e.create('incomplete_netherstar', 'create:sequenced_assembly')
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e.create('andesite_shears', 'shears')
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.displayName("Andesite Shears")
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.maxDamage(127)
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e.create('brass_shears', 'shears')
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.displayName("Brass Shears")
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.maxDamage(450)
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e.create('golde_potato').food(food => {
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food
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.hunger(18)
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.saturation(18)//This value does not directly translate to saturation points gained
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//The real value can be assumed to be:
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//min(hunger * saturation * 2 + saturation, foodAmountAfterEating)
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.effect('speed', 600, 0, 1)
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.removeEffect('poison')
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.alwaysEdible()//Like golden apples
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.fastToEat()//Like dried kelp
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.meat()//Dogs are willing to eat it
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.eaten(ctx => {//runs code upon consumption
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ctx.player.tell(Text.gold('Yummy Yummy!'))
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//If you want to modify this code then you need to restart the game.
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//However, if you make this code call a global startup function
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//and place the function *outside* of an event handler
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//then you may use the command:
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// /kubejs reload startup_scripts
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//to reload the function instantly.
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//See example below
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})
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})
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}) |