CHANGES
- Forge installer is no longer stored to the work directory. It is now stored in a cache folder corresponding to the artifact version.
- Installer output is now cached by default
- Added options to generate distro.
- --discardOutput Delete cached output after it is no longer required. May be useful if disk space is limited.
- --invalidateCache Invalidate and delete existing caches as they are encountered. Requires fresh cache generation.
- Both options are false by default.
- To invalide a single version, manually delete the folder.
- Old functionality is essentially g distro --discardOutput --invalidateCache.
The resolution logic was reworked so that Claritas only needs to be invoked once per supported type, ie only once for ForgeMod and LiteMod resolutions per server. The resolver now uses identifies module candidates and collects them. Claritas is invoked and the resulting metadata is stored. The module resolution then proceeds with all of this data available.
Toggleable module logic was also reworked to first accumulate all candidates and then process. This required the resolution function to optionally take a preprocess and postprocess callback to perform the necessary cleanup and transformations.
The minor rework was necessary because spawning child process is expensive, and we should only do it as often as we must to keep the application performant.
Claritas resolution also supports exceptions defined by the structure class. This is to facilitate handling of special cases (ex. Optifine).
Changed the resolver names to match the Forge Gradle versions, since that software version
determines the structure of the jar file and how it needs to be parsed.
Refactored the ForgeGradle3 resolver to conditionally execute the installer only when we
need artifacts generated by the installer. This allows the new 1.12.2 builds to be processed
without running the installer.
Changed the VersionSegemented interface to accept a libraryVersion, so we can segment within
a minecraft version.
This change is pending verification with Helios.
Tslint is deprecated, as such we have moved to eslint. Linted the project with more
stringent rules. The configuration will be changed as we figure out which rules we
should keep.